#ifndef FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP #define FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP #include // for atomic #include #include // for unique_ptr #include // for string #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/event.hpp" #include "ftxui/screen/screen.hpp" // for Screen namespace ftxui { class Component; struct Event; class ScreenInteractive : public Screen { public: static ScreenInteractive FixedSize(int dimx, int dimy); static ScreenInteractive Fullscreen(); static ScreenInteractive FitComponent(); static ScreenInteractive TerminalOutput(); ~ScreenInteractive(); void Loop(Component*); std::function ExitLoopClosure(); void PostEvent(Event event); CapturedMouse CaptureMouse(); private: void Draw(Component* component); void EventLoop(Component* component); enum class Dimension { FitComponent, Fixed, Fullscreen, TerminalOutput, }; Dimension dimension_ = Dimension::Fixed; bool use_alternative_screen_ = false; ScreenInteractive(int dimx, int dimy, Dimension dimension, bool use_alternative_screen); Sender event_sender_; Receiver event_receiver_; std::string set_cursor_position; std::string reset_cursor_position; std::atomic quit_ = false; int cursor_x_ = 0; int cursor_y_ = 0; bool mouse_captured = false; }; } // namespace ftxui #endif /* end of include guard: FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP */ // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.