#include "ftxui/screen/screen.hpp" #include "ftxui/dom/node.hpp" #include "ftxui/screen/string.hpp" #include "ftxui/screen/terminal.hpp" #include namespace ftxui { namespace { static const wchar_t* BOLD_SET = L"\e[1m"; static const wchar_t* BOLD_RESET = L"\e[22m"; // Can't use 21 here. static const wchar_t* DIM_SET = L"\e[2m"; static const wchar_t* DIM_RESET = L"\e[22m"; static const wchar_t* UNDERLINED_SET = L"\e[4m"; static const wchar_t* UNDERLINED_RESET = L"\e[24m"; static const wchar_t* BLINK_SET = L"\e[5m"; static const wchar_t* BLINK_RESET = L"\e[25m"; static const wchar_t* INVERTED_SET = L"\e[7m"; static const wchar_t* INVERTED_RESET = L"\e[27m"; static const char* MOVE_LEFT = "\r"; static const char* MOVE_UP = "\e[1A"; static const char* CLEAR_LINE = "\e[2K"; bool In(const Box& stencil, int x, int y) { return stencil.x_min <= x && x <= stencil.x_max && // stencil.y_min <= y && y <= stencil.y_max; } Pixel dev_null_pixel; } // namespace Dimension Dimension::Fixed(int v) { return Dimension{v, v}; } Dimension Dimension::Fit(std::unique_ptr& e) { e->ComputeRequirement(); Terminal::Dimensions size = Terminal::Size(); return Dimension{std::min(e->requirement().min.x, size.dimx), std::min(e->requirement().min.y, size.dimy)}; } Dimension Dimension::Full() { Terminal::Dimensions size = Terminal::Size(); return Dimension{size.dimx, size.dimy}; } // static Screen Screen::Create(Dimension width, Dimension height) { return Screen(width.dimx, height.dimy); } // static Screen Screen::Create(Dimension dimension) { return Screen(dimension.dimx, dimension.dimy); } Screen::Screen(int dimx, int dimy) : stencil({0, dimx - 1, 0, dimy - 1}), dimx_(dimx), dimy_(dimy), pixels_(dimy, std::vector(dimx)) {} void UpdatePixelStyle(std::wstringstream& ss, Pixel& previous, Pixel& next) { if (next.bold != previous.bold) ss << (next.bold ? BOLD_SET : BOLD_RESET); if (next.dim != previous.dim) ss << (next.dim ? DIM_SET : DIM_RESET); if (next.underlined != previous.underlined) ss << (next.underlined ? UNDERLINED_SET : UNDERLINED_RESET); if (next.blink != previous.blink) ss << (next.blink ? BLINK_SET : BLINK_RESET); if (next.inverted != previous.inverted) ss << (next.inverted ? INVERTED_SET : INVERTED_RESET); if (next.foreground_color != previous.foreground_color || next.background_color != previous.background_color) { ss << L"\e[" + to_wstring(std::to_string((uint8_t)next.foreground_color)) + L"m"; ss << L"\e[" + to_wstring(std::to_string(10 + (uint8_t)next.background_color)) + L"m"; } previous = next; } std::string Screen::ToString() { std::wstringstream ss; Pixel previous_pixel; for (int y = 0; y < dimy_; ++y) { if (y != 0) ss << '\n'; for (int x = 0; x < dimx_;) { auto& pixel = pixels_[y][x]; wchar_t c = pixel.character; UpdatePixelStyle(ss, previous_pixel, pixel); ss << c; x += wchar_width(c); } } Pixel final_pixel; UpdatePixelStyle(ss, previous_pixel, final_pixel); return to_string(ss.str()); } wchar_t& Screen::at(int x, int y) { return PixelAt(x, y).character; } Pixel& Screen::PixelAt(int x, int y) { return In(stencil, x, y) ? pixels_[y][x] : dev_null_pixel; } std::string Screen::ResetPosition() { std::stringstream ss; ss << MOVE_LEFT << CLEAR_LINE; for (int y = 1; y < dimy_; ++y) { ss << MOVE_UP << CLEAR_LINE; } return ss.str(); } void Screen::Clear() { pixels_ = std::vector>(dimy_, std::vector(dimx_, Pixel())); } void Screen::ApplyShader() { // Merge box characters togethers. for (int y = 1; y < dimy_; ++y) { for (int x = 1; x < dimx_; ++x) { wchar_t& left = at(x - 1, y); wchar_t& top = at(x, y - 1); wchar_t& cur = at(x, y); // Left vs current if (cur == U'│' && left == U'─') cur = U'┤'; if (cur == U'─' && left == U'│') left = U'├'; if (cur == U'├' && left == U'─') cur = U'┼'; if (cur == U'─' && left == U'┤') left = U'┼'; // Top vs current if (cur == U'─' && top == U'│') cur = U'┴'; if (cur == U'│' && top == U'─') top = U'┬'; if (cur == U'┬' && top == U'│') cur = U'┼'; if (cur == U'│' && top == U'┴') top = U'┼'; } } } }; // namespace ftxui