#include // for shared_ptr, allocator, __shared_ptr_access #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Renderer, Button, Vertical #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/dom/deprecated.hpp" // for text #include "ftxui/dom/elements.hpp" // for operator|, Element, bold, border, center, color #include "ftxui/screen/color.hpp" // for Color, Color::Red int main(int argc, const char* argv[]) { using namespace ftxui; auto screen = ScreenInteractive::FitComponent(); // A Renderer() is a component using a lambda function as a parameter to // render itself. // 1. Example of focusable renderer: auto renderer_focusable = Renderer([](bool focused) { if (focused) return text(L"FOCUSABLE RENDERER()") | center | bold | border; else return text(L" Focusable renderer() ") | center | border; }); // 2. Examples of a non focusable renderer. auto renderer_non_focusable = Renderer([&] { return text(L"~~~~~ Non Focusable renderer() ~~~~~"); // }); // 3. Renderer can wrap other components to redefine their Render() function. auto button = Button(L"Wrapped quit button", screen.ExitLoopClosure()); auto renderer_wrap = Renderer(button, [&] { if (button->Focused()) return button->Render() | bold | color(Color::Red); else return button->Render(); }); // Let's renderer everyone: screen.Loop(Container::Vertical({ renderer_focusable, renderer_non_focusable, renderer_wrap, })); } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.