#include // for LinearGradient #include // for Color, Color::White, Color::Red, Color::Blue, Color::Black, Color::GrayDark, ftxui #include // for function #include // for allocator, string #include // for move #include "ftxui/component/component.hpp" // for Input, Horizontal, Vertical, operator| #include "ftxui/component/component_base.hpp" // for Component #include "ftxui/component/component_options.hpp" // for InputState, InputOption #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/dom/elements.hpp" // for operator|=, Element, bgcolor, operator|, separatorEmpty, color, borderEmpty, separator, text, center, dim, hbox, vbox, border, borderDouble, borderRounded int main() { using namespace ftxui; InputOption style_1 = InputOption::Default(); InputOption style_2 = InputOption::Spacious(); InputOption style_3 = InputOption::Spacious(); style_3.transform = [](InputState state) { state.element |= borderEmpty; if (state.is_placeholder) { state.element |= dim; } if (state.focused) { state.element |= borderDouble; state.element |= bgcolor(Color::White); state.element |= color(Color::Black); } else if (state.hovered) { state.element |= borderRounded; state.element |= bgcolor(LinearGradient(90, Color::Blue, Color::Red)); state.element |= color(Color::White); } else { state.element |= border; state.element |= bgcolor(LinearGradient(0, Color::Blue, Color::Red)); state.element |= color(Color::White); } return state.element; }; InputOption style_4 = InputOption::Spacious(); style_4.transform = [](InputState state) { state.element = hbox({ text("Theorem") | center | borderEmpty | bgcolor(Color::Red), separatorEmpty(), separator() | color(Color::White), separatorEmpty(), std::move(state.element), }); state.element |= borderEmpty; if (state.is_placeholder) { state.element |= dim; } if (state.focused) { state.element |= bgcolor(Color::Black); } else { state.element |= bgcolor(Color::Blue); } if (state.hovered) { state.element |= bgcolor(Color::GrayDark); } return vbox({state.element, separatorEmpty()}); }; auto generateUiFromStyle = [&](InputOption style) { auto first_name = new std::string(); // Leaked auto middle_name = new std::string(); // Leaked auto last_name = new std::string(); // Leaked return Container::Vertical({ Input(first_name, "first name", style), Input(middle_name, "middle name", style), Input(last_name, "last name", style), }) | borderEmpty; }; auto ui = Container::Horizontal({ generateUiFromStyle(style_1), generateUiFromStyle(style_2), generateUiFromStyle(style_3), generateUiFromStyle(style_4), }); auto screen = ScreenInteractive::TerminalOutput(); screen.Loop(ui); } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.