#include "ftxui/dom/node_decorator.hpp" #include "ftxui/dom/elements.hpp" namespace ftxui { using ftxui::Screen; class Inverted : public NodeDecorator { public: Inverted(Elements children) : NodeDecorator(std::move(children)) {} ~Inverted() override {} void Render(Screen& screen) override { Node::Render(screen); for (int y = box_.y_min; y <= box_.y_max; ++y) { for (int x = box_.x_min; x <= box_.x_max; ++x) { screen.PixelAt(x,y).inverted = true; } } } }; std::unique_ptr inverted(Element child) { return std::make_unique(unpack(std::move(child))); } }; // namespace ftxui