#include // for function #include // for allocator, __shared_ptr_access #include // for string, basic_string, operator+, to_string #include // for vector #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_options.hpp" // for MenuOption #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/dom/elements.hpp" // for text, separator, bold, hcenter, vbox, hbox, gauge, Element, operator|, border int main() { using namespace ftxui; auto screen = ScreenInteractive::TerminalOutput(); std::vector left_menu_entries = { "0%", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%", }; std::vector right_menu_entries = { "0%", "1%", "2%", "3%", "4%", "5%", "6%", "7%", "8%", "9%", "10%", }; auto menu_option = MenuOption(); menu_option.on_enter = screen.ExitLoopClosure(); int left_menu_selected = 0; int right_menu_selected = 0; Component left_menu_ = Menu(&left_menu_entries, &left_menu_selected, &menu_option); Component right_menu_ = Menu(&right_menu_entries, &right_menu_selected, &menu_option); Component container = Container::Horizontal({ left_menu_, right_menu_, }); auto renderer = Renderer(container, [&] { int sum = left_menu_selected * 10 + right_menu_selected; return vbox({ // -------- Top panel -------------- hbox({ // -------- Left Menu -------------- vbox({ hcenter(bold(text("Percentage by 10%"))), separator(), left_menu_->Render(), }), separator(), // -------- Right Menu -------------- vbox({ hcenter(bold(text("Percentage by 1%"))), separator(), right_menu_->Render(), }), separator(), }), separator(), // -------- Bottom panel -------------- vbox({ hbox({ text(" gauge : "), gauge(sum / 100.0), }), hbox({ text(" text : "), text(std::to_string(sum) + " %"), }), }), }) | border; }); screen.Loop(renderer); } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.