#include // for allocator, shared_ptr, __shared_ptr_access #include // for operator+, to_wstring #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_options.hpp" // for ButtonOption #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/dom/elements.hpp" // for text, separator, Element, operator|, vbox, border using namespace ftxui; // An example of how to compose multiple components into one and maintain their // interactiveness. int main(int argc, const char* argv[]) { auto button_option = ButtonOption(); button_option.border = false; auto left_count = 0; auto right_count = 0; auto left_buttons = Container::Horizontal({ Button( "[Decrease]", [&] { left_count--; }, &button_option), Button( "[Increase]", [&] { left_count++; }, &button_option), }); auto right_buttons = Container::Horizontal({ Button( "[Decrease]", [&] { right_count--; }, &button_option), Button( "[Increase]", [&] { right_count++; }, &button_option), }); // Renderer decorates its child with a new rendering function. The way the // children reacts to events is maintained. auto leftpane = Renderer(left_buttons, [&] { return vbox({ text(L"This is the left control"), separator(), text(L"Left button count: " + std::to_wstring(left_count)), left_buttons->Render(), }) | border; }); auto rightpane = Renderer(right_buttons, [&] { return vbox({ text(L"This is the right control"), separator(), text(L"Right button count: " + std::to_wstring(right_count)), right_buttons->Render(), }) | border; }); // Container groups components togethers. To render a Container::Horizontal, // it render its children side by side. It maintains their interactiveness and // provide the logic to navigate from one to the other using the arrow keys. auto composition = Container::Horizontal({leftpane, rightpane}); auto screen = ScreenInteractive::FitComponent(); screen.Loop(composition); return 0; } // Thanks to Chris Morgan for this example! // Copyright 2021 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.