#include // for ComponentBase, Component #include // for operator|, Element, flex, bgcolor, text, vbox, center #include // for LinearGradient #include // for Color, Color::Blue, Color::Red #include // for __shared_ptr_access, shared_ptr #include // for allocator, operator+, char_traits, string, to_string #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive int main() { using namespace ftxui; auto screen = ScreenInteractive::Fullscreen(); int angle = 180.f; float start = 0.f; float end = 1.f; std::string slider_angle_text; std::string slider_start_text; std::string slider_end_text; auto slider_angle = Slider(&slider_angle_text, &angle, 0, 360); auto slider_start = Slider(&slider_start_text, &start, 0.f, 1.f, 0.05f); auto slider_end = Slider(&slider_end_text, &end, 0.f, 1.f, 0.05f); auto layout = Container::Vertical({ slider_angle, slider_start, slider_end, }); auto renderer = Renderer(layout, [&] { slider_angle_text = "angle = " + std::to_string(angle) + "°"; slider_start_text = "start = " + std::to_string(int(start * 100)) + "%"; slider_end_text = "end = " + std::to_string(int(end * 100)) + "%"; auto background = text("Gradient") | center | bgcolor(LinearGradient() .Angle(angle) .Stop(Color::Blue, start) .Stop(Color::Red, end)); return vbox({ background | flex, layout->Render(), }) | flex; }); screen.Loop(renderer); } // Copyright 2023 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.