#include // for size_t #include // for max, min #include // for shared_ptr, allocator_traits<>::value_type #include // for move #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/component.hpp" // for CapturedMouse #include "ftxui/component/component.hpp" // for Component #include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowUp, Event::Return, Event::Tab, Event::TabReverse #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Released #include "ftxui/component/screen_interactive.hpp" // for Component namespace ftxui { /// @brief A list of items. The user can navigate through them. /// @ingroup component class MenuBase : public ComponentBase { public: MenuBase(const std::vector* entries, int* selected, Ref option) : entries_(entries), selected_(selected), option_(option) {} Element Render() { Elements elements; bool is_menu_focused = Focused(); boxes_.resize(entries_->size()); for (size_t i = 0; i < entries_->size(); ++i) { bool is_focused = (focused_entry() == int(i)) && is_menu_focused; bool is_selected = (*selected_ == int(i)); auto style = is_selected ? (is_focused ? option_->style_selected_focused : option_->style_selected) : (is_focused ? option_->style_focused : option_->style_normal); auto focus_management = !is_selected ? nothing : is_menu_focused ? focus : select; auto icon = is_selected ? L"> " : L" "; elements.push_back(text(icon + entries_->at(i)) | style | focus_management | reflect(boxes_[i])); } return vbox(std::move(elements)); } bool OnEvent(Event event) { if (!CaptureMouse(event)) return false; if (event.is_mouse()) return OnMouseEvent(event); if (!Focused()) return false; int old_selected = *selected_; if (event == Event::ArrowUp || event == Event::Character('k')) (*selected_)--; if (event == Event::ArrowDown || event == Event::Character('j')) (*selected_)++; if (event == Event::Tab && entries_->size()) *selected_ = (*selected_ + 1) % entries_->size(); if (event == Event::TabReverse && entries_->size()) *selected_ = (*selected_ + entries_->size() - 1) % entries_->size(); *selected_ = std::max(0, std::min(int(entries_->size()) - 1, *selected_)); if (*selected_ != old_selected) { focused_entry() = *selected_; option_->on_change(); return true; } if (event == Event::Return) { option_->on_enter(); return true; } return false; } bool OnMouseEvent(Event event) { if (!CaptureMouse(event)) return false; for (int i = 0; i < int(boxes_.size()); ++i) { if (!boxes_[i].Contain(event.mouse().x, event.mouse().y)) continue; TakeFocus(); focused_entry() = i; if (event.mouse().button == Mouse::Left && event.mouse().motion == Mouse::Released) { if (*selected_ != i) { *selected_ = i; option_->on_change(); } return true; } } return false; } int& focused_entry() { return option_->focused_entry(); } protected: const std::vector* const entries_; int* selected_ = 0; Ref option_; std::vector boxes_; }; /// @brief A list of text. The focused element is selected. /// @param entries The list of entries in the menu. /// @param selected The index of the currently selected element. /// @ingroup component /// @see MenuBase /// /// ### Example /// /// ```cpp /// auto screen = ScreenInteractive::TerminalOutput(); /// std::vector entries = { /// L"entry 1", /// L"entry 2", /// L"entry 3", /// }; /// int selected = 0; /// auto menu = Menu(&entries, &selected); /// screen.Loop(menu); /// ``` /// /// ### Output /// /// ```bash /// > entry 1 /// entry 2 /// entry 3 /// ``` Component Menu(const std::vector* entries, int* selected, Ref option) { return Make(entries, selected, std::move(option)); } } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.