#include "ftxui/component/menu.hpp" #include #include namespace ftxui { Element Menu::Render() { Elements elements; bool is_menu_focused = Focused(); boxes_.resize(entries.size()); for (size_t i = 0; i < entries.size(); ++i) { bool is_focused = (focused == int(i)) && is_menu_focused; bool is_selected = (selected == int(i)); auto style = is_selected ? (is_focused ? selected_focused_style : selected_style) : (is_focused ? focused_style : normal_style); auto focus_management = !is_selected ? nothing : is_menu_focused ? focus : select; auto icon = is_selected ? L"> " : L" "; elements.push_back(text(icon + entries[i]) | style | focus_management | reflect(boxes_[i])); } return vbox(std::move(elements)); } bool Menu::OnEvent(Event event) { if (event.is_mouse()) return OnMouseEvent(event); if (!Focused()) return false; int old_selected = selected; if (event == Event::ArrowUp || event == Event::Character('k')) selected--; if (event == Event::ArrowDown || event == Event::Character('j')) selected++; if (event == Event::Tab && entries.size()) selected = (selected + 1) % entries.size(); if (event == Event::TabReverse && entries.size()) selected = (selected + entries.size() - 1) % entries.size(); selected = std::max(0, std::min(int(entries.size()) - 1, selected)); if (selected != old_selected) { focused = selected; on_change(); return true; } if (event == Event::Return) { on_enter(); return true; } return false; } bool Menu::OnMouseEvent(Event event) { for (int i = 0; i < boxes_.size(); ++i) { if (!boxes_[i].Contain(event.mouse_x(), event.mouse_y())) continue; focused = i; if (event.is_mouse_left_down()) { TakeFocus(); if (selected != i) { selected = i; on_change(); } return true; } } return false; } } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.