// Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file. #include // for size_t #include // for max #include // for Make #include // for ScreenInteractive #include // for allocator, operator+, wstring, char_traits, to_wstring, string #include // for move #include // for vector #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/event.hpp" // for Event #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Middle, Mouse::None, Mouse::Pressed, Mouse::Released, Mouse::Right, Mouse::WheelDown, Mouse::WheelUp #include "ftxui/dom/elements.hpp" // for text, vbox, window, Elements, Element using namespace ftxui; std::wstring Stringify(Event event) { std::wstring out; for (auto& it : event.input()) out += L" " + std::to_wstring((unsigned int)it); out = L"(" + out + L" ) -> "; if (event.is_character()) { out += std::wstring(L"character(") + event.character() + L")"; } else if (event.is_mouse()) { out += L"mouse"; switch (event.mouse().button) { case Mouse::Left: out += L"_left"; break; case Mouse::Middle: out += L"_middle"; break; case Mouse::Right: out += L"_right"; break; case Mouse::None: out += L"_none"; break; case Mouse::WheelUp: out += L"_wheel_up"; break; case Mouse::WheelDown: out += L"_wheel_down"; break; } switch (event.mouse().motion) { case Mouse::Pressed: out += L"_pressed"; break; case Mouse::Released: out += L"_released"; break; } if (event.mouse().control) out += L"_control"; if (event.mouse().shift) out += L"_shift"; if (event.mouse().meta) out += L"_meta"; out += L"(" + // std::to_wstring(event.mouse().x) + L"," + std::to_wstring(event.mouse().y) + L")"; } else { out += L"(special)"; } return out; } class DrawKey : public ComponentBase { public: ~DrawKey() override = default; Element Render() override { Elements children; for (size_t i = std::max(0, (int)keys.size() - 20); i < keys.size(); ++i) { children.push_back(text(Stringify(keys[i]))); } return window(text(L"keys"), vbox(std::move(children))); } bool OnEvent(Event event) override { keys.push_back(event); return true; } private: std::vector keys; }; int main(int argc, const char* argv[]) { auto screen = ScreenInteractive::TerminalOutput(); screen.Loop(Make()); }