#include "ftxui/component/input.hpp" #include "ftxui/screen/string.hpp" namespace ftxui { // Component implementation. Element Input::Render() { cursor_position = std::max(0, std::min(content.size(), cursor_position)); auto main_decorator = flex | size(HEIGHT, EQUAL, 1); bool is_focused = Focused(); // Placeholder. if (content.size() == 0) { if (is_focused) return text(placeholder) | dim | inverted | main_decorator; else return text(placeholder) | dim | main_decorator; } // Not focused. if (!is_focused) return text(content) | main_decorator; std::wstring part_before_cursor = content.substr(0,cursor_position); std::wstring part_at_cursor = cursor_position < (int)content.size() ? content.substr(cursor_position, 1) : L" "; std::wstring part_after_cursor = cursor_position < (int)content.size() - 1 ? content.substr(cursor_position + 1) : L""; auto focused = is_focused ? focus : select; return hbox( text(part_before_cursor), text(part_at_cursor) | underlined | focused, text(part_after_cursor) ) | flex | inverted | frame | main_decorator; } bool Input::OnEvent(Event event) { cursor_position = std::max(0, std::min(content.size(), cursor_position)); std::wstring c; // Backspace. if (event == Event::Backspace) { if (cursor_position == 0) return false; content.erase(cursor_position - 1, 1); cursor_position--; return true; } // Enter. if (event == Event::Return) { on_enter(); return true; } if (event == Event::Custom) { return false; } if (event == Event::ArrowLeft && cursor_position > 0) { cursor_position--; return true; } if (event == Event::ArrowRight && cursor_position < (int)content.size()) { cursor_position++; return true; } // Content constexpr char ESC = char(27); if (event.values[0] != ESC) { wchar_t v = (char)event.values[0]; content.insert(cursor_position, 1, v); cursor_position++; return true; } return false; } } // namespace ftxui