#ifndef FTXUI_SCREEN_SCREEN #define FTXUI_SCREEN_SCREEN #include #include #include #include "ftxui/screen/box.hpp" #include "ftxui/screen/color.hpp" namespace ftxui { class Node; } namespace ftxui { using Element = std::shared_ptr; /// @brief A unicode character and its associated style. /// @ingroup screen struct Pixel { Color background_color = Color::Default; Color foreground_color = Color::Default; wchar_t character = U' '; bool blink : 1; bool bold : 1; bool dim : 1; bool inverted : 1; bool underlined : 1; Pixel() : blink(false), bold(false), dim(false), inverted(false), underlined(false) {} }; /// @brief Define how the Screen's dimensions should look like. /// @ingroup screen struct Dimension { /// coucou static Dimension Fixed(int); /// @brief coucou static Dimension Fit(Element&); static Dimension Full(); int dimx; int dimy; }; /// @brief A rectangular grid of Pixel. /// @ingroup screen class Screen { public: // Constructors: Screen(int dimx, int dimy); static Screen Create(Dimension dimension); static Screen Create(Dimension width, Dimension height); // Node write into the screen using Screen::at. wchar_t& at(int x, int y); Pixel& PixelAt(int x, int y); // Convert the screen into a printable string in the terminal. std::string ToString(); void Print(); // Get screen dimensions. int dimx() { return dimx_; } int dimy() { return dimy_; } // Move the terminal cursor n-lines up with n = dimy(). std::string ResetPosition(bool clear = false); // Fill with space. void Clear(); void ApplyShader(); Box stencil; struct Cursor { int x = 0; int y = 0; }; Cursor cursor() const { return cursor_; } void SetCursor(Cursor cursor) { cursor_ = cursor; } protected: int dimx_; int dimy_; std::vector> pixels_; Cursor cursor_; }; } // namespace ftxui #endif /* end of include guard: FTXUI_SCREEN_SCREEN */ // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.