#include // for EXIT_SUCCESS #include // for __shared_ptr_access #include // for wstring, allocator, operator+, basic_string, char_traits #include // for vector, __alloc_traits<>::value_type #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Menu, Renderer, Horizontal, Vertical #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/dom/elements.hpp" // for text, Element, operator|, window, flex, vbox #include "ftxui/screen/string.hpp" // for to_wstring using namespace ftxui; Component Window(std::wstring title, Component component) { return Renderer(component, [component, title] { // return window(text(title), component->Render()) | flex; }); } int main(int argc, const char* argv[]) { int menu_selected[] = {0, 0, 0}; std::vector> menu_entries = { { L"Ananas", L"Raspberry", L"Citrus", }, { L"Potatoes", L"Weat", L"Rise", }, { L"Carrot", L"Lettuce", L"Tomato", }, }; int menu_selected_global = 0; auto menu_global = Container::Vertical( { Window(L"Menu 1", Menu(&menu_entries[0], &menu_selected[0])), Window(L"Menu 2", Menu(&menu_entries[1], &menu_selected[1])), Window(L"Menu 3", Menu(&menu_entries[2], &menu_selected[2])), }, &menu_selected_global); auto info = Renderer([&] { int g = menu_selected_global; std::wstring value = menu_entries[g][menu_selected[g]]; return window(text(L"Content"), // vbox({ text(L"menu_selected_global = " + to_wstring(g)), text(L"menu_selected[0] = " + to_wstring(menu_selected[0])), text(L"menu_selected[1] = " + to_wstring(menu_selected[1])), text(L"menu_selected[2] = " + to_wstring(menu_selected[2])), text(L"Value = " + value), })) | flex; }); auto global = Container::Horizontal({ menu_global, info, }); auto screen = ScreenInteractive::TerminalOutput(); screen.Loop(global); return EXIT_SUCCESS; } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.