#include // for shared_ptr, __shared_ptr_access #include // for operator+, to_wstring #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_options.hpp" // for ButtonOption #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/dom/elements.hpp" // for separator, gauge, text, Element, operator|, vbox, border using namespace ftxui; int main(int argc, const char* argv[]) { int value = 50; // The tree of components. This defines how to navigate using the keyboard. auto button_option = ButtonOption(); button_option.border = false; auto buttons = Container::Horizontal({ Button( "[Decrease]", [&] { value--; }, &button_option), Button( "[Increase]", [&] { value++; }, &button_option), }); // Modify the way to render them on screen: auto component = Renderer(buttons, [&] { return vbox({ text(L"value = " + std::to_wstring(value)), separator(), gauge(value * 0.01f), separator(), buttons->Render(), }) | border; }); auto screen = ScreenInteractive::FitComponent(); screen.Loop(component); return 0; } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.