#include #include #include "ftxui/component/container.hpp" #include "ftxui/component/radiobox.hpp" #include "ftxui/component/screen_interactive.hpp" #include "ftxui/component/toggle.hpp" #include "ftxui/screen/string.hpp" using namespace ftxui; class MyComponent : public Component { public: MyComponent() { Add(&container_); container_.Add(&toggle_); toggle_.entries = { L"tab_1", L"tab_2", L"tab_3", }; container_.Add(&tab_container_); radiobox_1_.entries = {L"Forest", L"Water", L"I don't know"}; tab_container_.Add(&radiobox_1_); radiobox_2_.entries = { L"Hello", L"Hi", L"Hay", }; tab_container_.Add(&radiobox_2_); radiobox_3_.entries = { L"Table", L"Nothing", L"Is", L"Empty", }; tab_container_.Add(&radiobox_3_); } std::function on_enter = []() {}; Element Render() { return vbox(toggle_.Render(), separator(), tab_container_.Render()) | border; } private: Toggle toggle_; Container container_ = Container::Vertical(); Container tab_container_ = Container::Tab(&(toggle_.selected)); RadioBox radiobox_1_; RadioBox radiobox_2_; RadioBox radiobox_3_; }; int main(int argc, const char* argv[]) { auto screen = ScreenInteractive::TerminalOutput(); MyComponent component; component.on_enter = screen.ExitLoopClosure(); screen.Loop(&component); }