#include // for unique_ptr, make_unique, __shared_ptr_access #include // for operator+, wstring #include // for vector #include "ftxui/component/component.hpp" // for Checkbox, Make #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/container.hpp" // for Container #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/dom/elements.hpp" // for Element, operator|, size, vbox, border, frame, Elements, HEIGHT, LESS_THAN #include "ftxui/screen/string.hpp" // for to_wstring using namespace ftxui; struct CheckboxState { std::wstring label; bool checked; }; int main(int argc, const char* argv[]) { int size = 30; std::vector states(size); auto container = Container::Vertical({}); for(int i = 0; iAdd(Checkbox(&states[i].label, &states[i].checked)); } auto component = Renderer(container, [&] { return container->Render() | frame | ftxui::size(HEIGHT, LESS_THAN, 10) | border; }); auto screen = ScreenInteractive::FitComponent(); screen.Loop(component); return 0; } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.