#include // for allocator, __shared_ptr_access #include // for operator+, wstring, char_traits #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Input, Make #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/container.hpp" // for Container #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/dom/elements.hpp" // for text, hbox, separator, border, vbox, Element int main(int argc, const char* argv[]) { using namespace ftxui; std::wstring first_name_; std::wstring last_name_; std::wstring first_name_placeholder_ = L"first_name"; std::wstring last_name_placeholder_ = L"last_name"; Component input_first_name_ = Input(&first_name_, &first_name_placeholder_); Component input_last_name_ = Input(&last_name_, &last_name_placeholder_); auto component = Container::Vertical({ input_first_name_, input_last_name_, }); auto renderer = Renderer(component, [&] { return vbox({ text(L"Hello " + first_name_ + L" " + last_name_), separator(), hbox({text(L" First name : "), input_first_name_->Render()}), hbox({text(L" Last name : "), input_last_name_->Render()}), }) | border; }); auto screen = ScreenInteractive::TerminalOutput(); screen.Loop(renderer); } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.