#include // for function #include // for initializer_list #include // for __shared_ptr_access #include // for wstring, allocator, basic_string #include // for vector #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Menu, Make #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/container.hpp" // for Container #include "ftxui/component/menu.hpp" // for MenuBase #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/dom/elements.hpp" // for operator|, Element, separator, bgcolor, color, flex, Decorator, bold, hbox, border, dim #include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::BlueLight, Color::Red, Color::Yellow int main(int argc, const char* argv[]) { using namespace ftxui; std::vector entries = { L"Monkey", L"Dog", L"Cat", L"Bird", L"Elephant", }; int menu_1_selected_ = 0; int menu_2_selected_ = 0; int menu_3_selected_ = 0; int menu_4_selected_ = 0; int menu_5_selected_ = 0; int menu_6_selected_ = 0; auto menu_1_ = Menu(&entries, &menu_1_selected_); auto menu_2_ = Menu(&entries, &menu_2_selected_); auto menu_3_ = Menu(&entries, &menu_3_selected_); auto menu_4_ = Menu(&entries, &menu_4_selected_); auto menu_5_ = Menu(&entries, &menu_5_selected_); auto menu_6_ = Menu(&entries, &menu_6_selected_); auto container = Container::Horizontal({ menu_1_, menu_2_, menu_3_, menu_4_, menu_5_, menu_6_, }); // clang-format off auto renderer = Renderer(container, [&] { return hbox({ menu_1_->Render() | flex, separator(), menu_2_->Render() | flex, separator(), menu_3_->Render() | flex, separator(), menu_4_->Render() | flex, separator(), menu_5_->Render() | flex, separator(), menu_6_->Render() | flex, }) | border; }); // clang-format on auto screen = ScreenInteractive::TerminalOutput(); for (Component menu : {menu_1_, menu_2_, menu_3_, menu_4_, menu_5_, menu_6_}) MenuBase::From(menu)->on_enter = screen.ExitLoopClosure(); MenuBase::From(menu_2_)->focused_style = bold | color(Color::Blue); MenuBase::From(menu_2_)->selected_style = color(Color::Blue); MenuBase::From(menu_2_)->selected_focused_style = bold | color(Color::Blue); MenuBase::From(menu_3_)->selected_style = color(Color::Blue); MenuBase::From(menu_3_)->focused_style = bgcolor(Color::Blue); MenuBase::From(menu_3_)->selected_focused_style = bgcolor(Color::Blue); MenuBase::From(menu_4_)->selected_style = bgcolor(Color::Blue); MenuBase::From(menu_4_)->focused_style = bgcolor(Color::BlueLight); MenuBase::From(menu_4_)->selected_focused_style = bgcolor(Color::BlueLight); MenuBase::From(menu_5_)->normal_style = bgcolor(Color::Blue); MenuBase::From(menu_5_)->selected_style = bgcolor(Color::Yellow); MenuBase::From(menu_5_)->focused_style = bgcolor(Color::Red); MenuBase::From(menu_5_)->selected_focused_style = bgcolor(Color::Red); MenuBase::From(menu_6_)->normal_style = dim | color(Color::Blue); MenuBase::From(menu_6_)->selected_style = color(Color::Blue); MenuBase::From(menu_6_)->focused_style = bold | color(Color::Blue); MenuBase::From(menu_6_)->selected_focused_style = bold | color(Color::Blue); screen.Loop(renderer); } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.