#include // for allocator #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Slider #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive using namespace ftxui; int main(int argc, const char* argv[]) { auto screen = ScreenInteractive::TerminalOutput(); int value = 50; auto slider = Slider(L"Value:", &value, 0, 100, 1); screen.Loop(slider); } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.