#include "ftxui/dom/node.hpp" #include "ftxui/screen/string.hpp" namespace ftxui { using ftxui::Screen; class Text : public Node { public: Text(std::wstring text) : Node(), text_(text) {} ~Text() {} void ComputeRequirement() override { requirement_.min.x = wstring_width(text_); requirement_.min.y = 1; } void Render(Screen& screen) override { int x = box_.x_min; int y = box_.y_min; if (y > box_.y_max) return; for (wchar_t c : text_) { if (x > box_.x_max) return; screen.at(x, y) = c; x += wchar_width(c); } } private: std::wstring text_; }; std::unique_ptr text(std::wstring text) { return std::make_unique(text); } } // namespace ftxui