#include #include "ftxui/dom/elements.hpp" #include "ftxui/dom/node.hpp" namespace ftxui { class Size : public Node { public: Size(Element child, Direction direction, Constraint constraint, size_t value) : Node(unpack(std::move(child))), direction_(direction), constraint_(constraint), value_(value) {} ~Size() override {} void ComputeRequirement() override { Node::ComputeRequirement(); requirement_ = children[0]->requirement(); auto& value = direction_ == WIDTH ? requirement_.min.x : requirement_.min.y; switch (constraint_) { case LESS_THAN: value = std::min(value, value_); break; case EQUAL: value = value_; break; case GREATER_THAN: value = std::max(value, value_); break; } if (direction_ == WIDTH) requirement_.flex.x = 0; else requirement_.flex.y = 0; } void SetBox(Box box) override { Node::SetBox(box); if (direction_ == WIDTH) { switch (constraint_) { case LESS_THAN: case EQUAL: box.x_max = std::min(box.x_min + value_ + 1, box.x_max); break; case GREATER_THAN: break; } } else { switch (constraint_) { case LESS_THAN: case EQUAL: box.y_max = std::min(box.y_min + value_ + 1, box.y_max); break; case GREATER_THAN: break; } } children[0]->SetBox(box); } private: Direction direction_; Constraint constraint_; int value_; }; Decorator size(Direction direction, Constraint constraint, int value) { return [=](Element e) { return std::make_unique(std::move(e), direction, constraint, value); }; } } // namespace ftxui