#include #include #include #include "ftxui/component/component.hpp" #include "ftxui/component/screen_interactive.hpp" #include "ftxui/screen/string.hpp" using namespace ftxui; class DrawKey : public Component { public: ~DrawKey() override = default; Element Render() override { Elements children; for (size_t i = std::max(0, (int)keys.size() - 10); i < keys.size(); ++i) { std::wstring code; for (auto& it : keys[i].input()) code += L" " + std::to_wstring((unsigned int)it); code = L"(" + code + L" ) -> "; if (keys[i].is_character()) code += keys[i].character(); else code += L"(special)"; children.push_back(text(code)); } return vbox(std::move(children)); } bool OnEvent(Event event) override { keys.push_back(event); return true; } private: std::vector keys; }; int main(int argc, const char* argv[]) { auto screen = ScreenInteractive::FixedSize(80, 10); DrawKey draw_key; screen.Loop(&draw_key); }