#ifndef FTXUI_COMPONENT_HPP #define FTXUI_COMPONENT_HPP #include // for function #include // for make_shared, shared_ptr #include // for wstring #include // for forward #include // for vector #include "ftxui/component/component_base.hpp" // for Component, Components #include "ftxui/component/component_options.hpp" // for ButtonOption, CheckboxOption, MenuOption #include "ftxui/dom/elements.hpp" // for Element #include "ftxui/util/ref.hpp" // for ConstRef, Ref, ConstStringRef, ConstStringListRef, StringRef namespace ftxui { struct ButtonOption; struct CheckboxOption; struct Event; struct InputOption; struct MenuOption; struct RadioboxOption; struct MenuEntryOption; template std::shared_ptr Make(Args&&... args) { return std::make_shared(std::forward(args)...); } // Pipe operator to decorate components. using ComponentDecorator = std::function; using ElementDecorator = std::function; Component operator|(Component component, ComponentDecorator decorator); Component operator|(Component component, ElementDecorator decorator); Component& operator|=(Component& component, ComponentDecorator decorator); Component& operator|=(Component& component, ElementDecorator decorator); namespace Container { Component Vertical(Components children); Component Vertical(Components children, int* selector); Component Horizontal(Components children); Component Horizontal(Components children, int* selector); Component Tab(Components children, int* selector); } // namespace Container Component Button(ConstStringRef label, std::function on_click, Ref = ButtonOption::Simple()); Component Checkbox(ConstStringRef label, bool* checked, Ref option = CheckboxOption::Simple()); Component Input(StringRef content, ConstStringRef placeholder, Ref option = {}); Component Menu(ConstStringListRef entries, int* selected_, Ref = MenuOption::Vertical()); Component MenuEntry(ConstStringRef label, Ref = {}); Component Dropdown(ConstStringListRef entries, int* selected); Component Radiobox(ConstStringListRef entries, int* selected_, Ref option = {}); Component Toggle(ConstStringListRef entries, int* selected); Component Slider(ConstStringRef label, Ref value, ConstRef min = 0, ConstRef max = 100, ConstRef increment = 5); Component Slider(ConstStringRef label, Ref value, ConstRef min = 0.f, ConstRef max = 100.f, ConstRef increment = 5.f); Component Slider(ConstStringRef label, Ref value, ConstRef min = 0l, ConstRef max = 100l, ConstRef increment = 5l); // General slider type without support for a `label`. template // T = {int, float, long} Component Slider(SliderOption options = {}); Component ResizableSplitLeft(Component main, Component back, int* main_size); Component ResizableSplitRight(Component main, Component back, int* main_size); Component ResizableSplitTop(Component main, Component back, int* main_size); Component ResizableSplitBottom(Component main, Component back, int* main_size); Component Renderer(Component child, std::function); Component Renderer(std::function); Component Renderer(std::function); ComponentDecorator Renderer(ElementDecorator); Component CatchEvent(Component child, std::function); ComponentDecorator CatchEvent(std::function on_event); Component Maybe(Component, const bool* show); Component Maybe(Component, std::function); ComponentDecorator Maybe(const bool* show); ComponentDecorator Maybe(std::function); Component Modal(Component main, Component modal, const bool* show_modal); ComponentDecorator Modal(Component modal, const bool* show_modal); Component Collapsible(ConstStringRef label, Component child, Ref show = false); Component Hoverable(Component component, bool* hover); Component Hoverable(Component component, std::function on_enter, std::function on_leave); Component Hoverable(Component component, // std::function on_change); ComponentDecorator Hoverable(bool* hover); ComponentDecorator Hoverable(std::function on_enter, std::function on_leave); ComponentDecorator Hoverable(std::function on_change); } // namespace ftxui #endif /* end of include guard: FTXUI_COMPONENT_HPP */ // Copyright 2021 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.