#include // for allocator, shared_ptr, __shared_ptr_access #include // for operator+, string, char_traits, basic_string #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Button, Vertical, Renderer #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/dom/elements.hpp" // for separator, text, Element, operator|, vbox, border using namespace ftxui; void Nested(std::string path) { auto screen = ScreenInteractive::FitComponent(); auto back_button = Button("Back", screen.ExitLoopClosure()); auto goto_1 = Button("Goto /1", [path] { Nested(path + "/1"); }); auto goto_2 = Button("Goto /2", [path] { Nested(path + "/2"); }); auto goto_3 = Button("Goto /3", [path] { Nested(path + "/3"); }); auto layout = Container::Vertical({ back_button, goto_1, goto_2, goto_3, }); auto renderer = Renderer(layout, [&] { return vbox({ text("path: " + path), separator(), back_button->Render(), goto_1->Render(), goto_2->Render(), goto_3->Render(), }) | border; }); screen.Loop(renderer); } int main(int argc, const char* argv[]) { auto screen = ScreenInteractive::FitComponent(); auto button_quit = Button("Quit", screen.ExitLoopClosure()); auto button_nested = Button("Nested", [] { Nested(""); }); screen.Loop(Container::Vertical({ button_quit, button_nested, })); return 0; } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.