#include "ftxui/component/toggle.hpp" #include namespace ftxui { Element Toggle::Render() { bool is_focused = Focused(); Elements children; for (size_t i = 0; i < entries.size(); ++i) { // Separator. if (i != 0) children.push_back(separator()); // Entry. auto style = (selected != int(i)) ? normal_style : is_focused ? focused_style : selected_style; auto focused = (selected != int(i)) ? nothing : is_focused ? focus : select; children.push_back(text(entries[i]) | style | focused); } return hbox(std::move(children)); } bool Toggle::OnEvent(Event event) { int old_selected = selected; if (event == Event::ArrowLeft || event == Event::Character('h')) selected--; if (event == Event::ArrowRight || event == Event::Character('l')) selected++; if (event == Event::Tab && entries.size()) selected = (selected + 1) % entries.size(); if (event == Event::TabReverse && entries.size()) selected = (selected + entries.size() - 1) % entries.size(); selected = std::max(0, std::min(int(entries.size()) - 1, selected)); if (old_selected != selected) { on_change(); return true; } if (event == Event::Return) { on_enter(); return true; } return false; } } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.