// Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file. #ifndef FTXUI_DOM_ELEMENTS_HPP #define FTXUI_DOM_ELEMENTS_HPP #include #include #include "ftxui/dom/canvas.hpp" #include "ftxui/dom/direction.hpp" #include "ftxui/dom/flexbox_config.hpp" #include "ftxui/dom/linear_gradient.hpp" #include "ftxui/dom/node.hpp" #include "ftxui/screen/box.hpp" #include "ftxui/screen/color.hpp" #include "ftxui/screen/terminal.hpp" #include "ftxui/util/ref.hpp" namespace ftxui { class Node; using Element = std::shared_ptr; using Elements = std::vector; using Decorator = std::function; using GraphFunction = std::function(int, int)>; enum BorderStyle { LIGHT, DASHED, HEAVY, DOUBLE, ROUNDED, EMPTY, }; // Pipe elements into decorator togethers. // For instance the next lines are equivalents: // -> text("ftxui") | bold | underlined // -> underlined(bold(text("FTXUI"))) Element operator|(Element, Decorator); Element& operator|=(Element&, Decorator); Elements operator|(Elements, Decorator); Decorator operator|(Decorator, Decorator); // --- Widget --- Element text(std::string text); Element vtext(std::string text); Element separator(); Element separatorLight(); Element separatorDashed(); Element separatorHeavy(); Element separatorDouble(); Element separatorEmpty(); Element separatorStyled(BorderStyle); Element separator(Pixel); Element separatorCharacter(std::string); Element separatorHSelector(float left, float right, Color unselected_color, Color selected_color); Element separatorVSelector(float up, float down, Color unselected_color, Color selected_color); Element gauge(float progress); Element gaugeLeft(float progress); Element gaugeRight(float progress); Element gaugeUp(float progress); Element gaugeDown(float progress); Element gaugeDirection(float progress, Direction direction); Element border(Element); Element borderLight(Element); Element borderDashed(Element); Element borderHeavy(Element); Element borderDouble(Element); Element borderRounded(Element); Element borderEmpty(Element); Decorator borderStyled(BorderStyle); Decorator borderStyled(BorderStyle, Color); Decorator borderStyled(Color); Decorator borderWith(const Pixel&); Element window(Element title, Element content, BorderStyle border = ROUNDED); Element spinner(int charset_index, size_t image_index); Element paragraph(const std::string& text); Element paragraphAlignLeft(const std::string& text); Element paragraphAlignRight(const std::string& text); Element paragraphAlignCenter(const std::string& text); Element paragraphAlignJustify(const std::string& text); Element graph(GraphFunction); Element emptyElement(); Element canvas(ConstRef); Element canvas(int width, int height, std::function); Element canvas(std::function); // -- Decorator --- Element bold(Element); Element dim(Element); Element inverted(Element); Element underlined(Element); Element underlinedDouble(Element); Element blink(Element); Element strikethrough(Element); Decorator color(Color); Decorator bgcolor(Color); Decorator color(const LinearGradient&); Decorator bgcolor(const LinearGradient&); Element color(Color, Element); Element bgcolor(Color, Element); Element color(const LinearGradient&, Element); Element bgcolor(const LinearGradient&, Element); Decorator focusPosition(int x, int y); Decorator focusPositionRelative(float x, float y); Element automerge(Element child); Decorator hyperlink(std::string link); Element hyperlink(std::string link, Element child); // --- Layout is // Horizontal, Vertical or stacked set of elements. Element hbox(Elements); Element vbox(Elements); Element dbox(Elements); Element flexbox(Elements, FlexboxConfig config = FlexboxConfig()); Element gridbox(std::vector lines); Element hflow(Elements); // Helper: default flexbox with row direction. Element vflow(Elements); // Helper: default flexbox with column direction. // -- Flexibility --- // Define how to share the remaining space when not all of it is used inside a // container. Element flex(Element); // Expand/Minimize if possible/needed. Element flex_grow(Element); // Expand element if possible. Element flex_shrink(Element); // Minimize element if needed. Element xflex(Element); // Expand/Minimize if possible/needed on X axis. Element xflex_grow(Element); // Expand element if possible on X axis. Element xflex_shrink(Element); // Minimize element if needed on X axis. Element yflex(Element); // Expand/Minimize if possible/needed on Y axis. Element yflex_grow(Element); // Expand element if possible on Y axis. Element yflex_shrink(Element); // Minimize element if needed on Y axis. Element notflex(Element); // Reset the flex attribute. Element filler(); // A blank expandable element. // -- Size override; enum WidthOrHeight { WIDTH, HEIGHT }; enum Constraint { LESS_THAN, EQUAL, GREATER_THAN }; Decorator size(WidthOrHeight, Constraint, int value); // --- Frame --- // A frame is a scrollable area. The internal area is potentially larger than // the external one. The internal area is scrolled in order to make visible the // focused element. Element frame(Element); Element xframe(Element); Element yframe(Element); Element focus(Element); Element select(Element); // --- Cursor --- // Those are similar to `focus`, but also change the shape of the cursor. Element focusCursorBlock(Element); Element focusCursorBlockBlinking(Element); Element focusCursorBar(Element); Element focusCursorBarBlinking(Element); Element focusCursorUnderline(Element); Element focusCursorUnderlineBlinking(Element); // --- Misc --- Element vscroll_indicator(Element); Element hscroll_indicator(Element); Decorator reflect(Box& box); // Before drawing the |element| clear the pixel below. This is useful in // combinaison with dbox. Element clear_under(Element element); // --- Util -------------------------------------------------------------------- Element hcenter(Element); Element vcenter(Element); Element center(Element); Element align_right(Element); Element nothing(Element element); namespace Dimension { Dimensions Fit(Element&); } // namespace Dimension } // namespace ftxui // Make container able to take any number of children as input. #include "ftxui/dom/take_any_args.hpp" // Include old definitions using wstring. #include "ftxui/dom/deprecated.hpp" #endif // FTXUI_DOM_ELEMENTS_HPP