#include // for sin, cos #include // for canvas, Element, separator, hbox, operator|, border #include // for Pixel #include // for allocator, shared_ptr, __shared_ptr_access #include // for string, basic_string #include // for move #include // for vector, __alloc_traits<>::value_type #include "ftxui/component/component.hpp" // for Renderer, CatchEvent, Horizontal, Menu, Tab #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/event.hpp" // for Event #include "ftxui/component/mouse.hpp" // for Mouse #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/dom/canvas.hpp" // for Canvas #include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui int main(int argc, const char* argv[]) { using namespace ftxui; int mouse_x = 0; int mouse_y = 0; // A triangle following the mouse, using braille characters. auto renderer_line_braille = Renderer([&] { auto c = Canvas(100, 100); c.DrawText(0, 0, "Several lines (braille)"); c.DrawPointLine(mouse_x, mouse_y, 80, 10, Color::Red); c.DrawPointLine(80, 10, 80, 40, Color::Blue); c.DrawPointLine(80, 40, mouse_x, mouse_y, Color::Green); return canvas(std::move(c)); }); // A triangle following the mouse, using block characters. auto renderer_line_block = Renderer([&] { auto c = Canvas(100, 100); c.DrawText(0, 0, "Several lines (block)"); c.DrawBlockLine(mouse_x, mouse_y, 80, 10, Color::Red); c.DrawBlockLine(80, 10, 80, 40, Color::Blue); c.DrawBlockLine(80, 40, mouse_x, mouse_y, Color::Green); return canvas(std::move(c)); }); // A circle following the mouse, using braille characters. auto renderer_circle_braille = Renderer([&] { auto c = Canvas(100, 100); c.DrawText(0, 0, "A circle (braille)"); c.DrawPointCircle(mouse_x, mouse_y, 30); return canvas(std::move(c)); }); // A circle following the mouse, using block characters. auto renderer_circle_block = Renderer([&] { auto c = Canvas(100, 100); c.DrawText(0, 0, "A circle (block)"); c.DrawBlockCircle(mouse_x, mouse_y, 30); return canvas(std::move(c)); }); // A filled circle following the mouse, using braille characters. auto renderer_circle_filled_braille = Renderer([&] { auto c = Canvas(100, 100); c.DrawText(0, 0, "A circle filled (braille)"); c.DrawPointCircleFilled(mouse_x, mouse_y, 30); return canvas(std::move(c)); }); // A filled circle following the mouse, using block characters. auto renderer_circle_filled_block = Renderer([&] { auto c = Canvas(100, 100); c.DrawText(0, 0, "A circle filled (block)"); c.DrawBlockCircleFilled(mouse_x, mouse_y, 30); return canvas(std::move(c)); }); // An ellipse following the mouse, using braille characters. auto renderer_ellipse_braille = Renderer([&] { auto c = Canvas(100, 100); c.DrawText(0, 0, "An ellipse (braille)"); c.DrawPointEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2); return canvas(std::move(c)); }); // An ellipse following the mouse, using block characters. auto renderer_ellipse_block = Renderer([&] { auto c = Canvas(100, 100); c.DrawText(0, 0, "An ellipse (block)"); c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2); return canvas(std::move(c)); }); // An ellipse following the mouse filled, using braille characters. auto renderer_ellipse_filled_braille = Renderer([&] { auto c = Canvas(100, 100); c.DrawText(0, 0, "A filled ellipse (braille)"); c.DrawPointEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2); return canvas(std::move(c)); }); // An ellipse following the mouse filled, using block characters. auto renderer_ellipse_filled_block = Renderer([&] { auto c = Canvas(100, 100); c.DrawText(0, 0, "A filled ellipse (block)"); c.DrawBlockEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2); c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2); return canvas(std::move(c)); }); // A text following the mouse auto renderer_text = Renderer([&] { auto c = Canvas(100, 100); c.DrawText(0, 0, "A piece of text"); c.DrawText(mouse_x, mouse_y, "This is a piece of text with effects", [](Pixel& p) { p.foreground_color = Color::Red; p.underlined = true; p.bold = true; }); return canvas(std::move(c)); }); auto renderer_plot_1 = Renderer([&] { auto c = Canvas(100, 100); c.DrawText(0, 0, "A graph"); std::vector ys(100); for (int x = 0; x < 100; x++) { float dx = float(x - mouse_x); float dy = 50.f; ys[x] = int(dy + 20 * cos(dx * 0.14) + 10 * sin(dx * 0.42)); } for (int x = 1; x < 99; x++) c.DrawPointLine(x, ys[x], x + 1, ys[x + 1]); return canvas(std::move(c)); }); auto renderer_plot_2 = Renderer([&] { auto c = Canvas(100, 100); c.DrawText(0, 0, "A symmetrical graph filled"); std::vector ys(100); for (int x = 0; x < 100; x++) { ys[x] = int(30 + // 10 * cos(x * 0.2 - mouse_x * 0.05) + // 5 * sin(x * 0.4) + // 5 * sin(x * 0.3 - mouse_y * 0.05)); // } for (int x = 0; x < 100; x++) { c.DrawPointLine(x, 50 + ys[x], x, 50 - ys[x], Color::Red); } return canvas(std::move(c)); }); auto renderer_plot_3 = Renderer([&] { auto c = Canvas(100, 100); c.DrawText(0, 0, "A 2D gaussian plot"); int size = 15; // mouse_x = 5mx + 3*my // mouse_y = 0mx + -5my + 90 float my = (mouse_y - 90) / -5.f; float mx = (mouse_x - 3 * my) / 5.f; std::vector> ys(size, std::vector(size)); for (int y = 0; y < size; y++) { for (int x = 0; x < size; x++) { float dx = x - mx; float dy = y - my; ys[y][x] = -1.5 + 3.0 * std::exp(-0.2f * (dx * dx + dy * dy)); } } for (int y = 0; y < size; y++) { for (int x = 0; x < size; x++) { if (x != 0) { c.DrawPointLine( 5 * (x - 1) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x - 1], 5 * (x - 0) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x]); } if (y != 0) { c.DrawPointLine( 5 * (x - 0) + 3 * (y - 1), 90 - 5 * (y - 1) - 5 * ys[y - 1][x], 5 * (x - 0) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x]); } } } return canvas(std::move(c)); }); int selected_tab = 12; auto tab = Container::Tab( { renderer_line_braille, renderer_line_block, renderer_circle_braille, renderer_circle_block, renderer_circle_filled_braille, renderer_circle_filled_block, renderer_ellipse_braille, renderer_ellipse_block, renderer_ellipse_filled_braille, renderer_ellipse_filled_block, renderer_plot_1, renderer_plot_2, renderer_plot_3, renderer_text, }, &selected_tab); // This capture the last mouse position. auto tab_with_mouse = CatchEvent(tab, [&](Event e) { if (e.is_mouse()) { mouse_x = (e.mouse().x - 1) * 2; mouse_y = (e.mouse().y - 1) * 4; } return false; }); std::vector tab_titles = { "line (braille)", "line (block)", "circle (braille)", "circle (block)", "circle filled (braille)", "circle filled (block)", "ellipse (braille)", "ellipse (block)", "ellipse filled (braille)", "ellipse filled (block)", "plot_1 simple", "plot_2 filled", "plot_3 3D", "text", }; auto tab_toggle = Menu(&tab_titles, &selected_tab); auto component = Container::Horizontal({ tab_with_mouse, tab_toggle, }); // Add some separator to decorate the whole component: auto component_renderer = Renderer(component, [&] { return hbox({ tab_with_mouse->Render(), separator(), tab_toggle->Render(), }) | border; }); auto screen = ScreenInteractive::FitComponent(); screen.Loop(component_renderer); return 0; } // Copyright 2021 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSED file.