// Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file. #ifndef FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP #define FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP #include // for atomic #include // for Receiver, Sender #include // for function #include // for shared_ptr #include // for string #include // for thread #include // for variant #include "ftxui/component/animation.hpp" // for TimePoint #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/event.hpp" // for Event #include "ftxui/component/task.hpp" // for Task, Closure #include "ftxui/screen/screen.hpp" // for Screen namespace ftxui { class ComponentBase; class Loop; struct Event; using Component = std::shared_ptr; class ScreenInteractivePrivate; typedef struct { uint16_t startx = 0; uint16_t endx = 0; uint16_t starty = 0; uint16_t endy = 0; } Region; class ScreenInteractive : public Screen { public: // Constructors: static ScreenInteractive FixedSize(int dimx, int dimy); static ScreenInteractive Fullscreen(); static ScreenInteractive FullscreenPrimaryScreen(); static ScreenInteractive FullscreenAlternateScreen(); static ScreenInteractive FitComponent(); static ScreenInteractive TerminalOutput(); // Options. Must be called before Loop(). void TrackMouse(bool enable = true); // Return the currently active screen, nullptr if none. static ScreenInteractive* Active(); // Start/Stop the main loop. void Loop(Component); void Exit(); Closure ExitLoopClosure(); // Post tasks to be executed by the loop. void Post(Task task); void PostEvent(Event event); void RequestAnimationFrame(); CapturedMouse CaptureMouse(); // Decorate a function. The outputted one will execute similarly to the // inputted one, but with the currently active screen terminal hooks // temporarily uninstalled. Closure WithRestoredIO(Closure); // FTXUI implements handlers for Ctrl-C and Ctrl-Z. By default, these handlers // are executed, even if the component catches the event. This avoid users // handling every event to be trapped in the application. However, in some // cases, the application may want to handle these events itself. In this // case, the application can force FTXUI to not handle these events by calling // the following functions with force=true. void ForceHandleCtrlC(bool force); void ForceHandleCtrlZ(bool force); std::string getSelection(void); private: void ExitNow(); void Install(); void Uninstall(); void PreMain(); void PostMain(); bool HasQuitted(); void RunOnce(Component component); void RunOnceBlocking(Component component); void HandleTask(Component component, Task& task); bool selectableCatchEvent(Event event); void refreshSelection(void); void Draw(Component component); void ResetCursorPosition(); void Signal(int signal); ScreenInteractive* suspended_screen_ = nullptr; enum class Dimension { FitComponent, Fixed, Fullscreen, TerminalOutput, }; Dimension dimension_ = Dimension::Fixed; bool use_alternative_screen_ = false; ScreenInteractive(int dimx, int dimy, Dimension dimension, bool use_alternative_screen); bool track_mouse_ = true; Sender task_sender_; Receiver task_receiver_; std::string set_cursor_position; std::string reset_cursor_position; std::atomic quit_{false}; std::thread event_listener_; std::thread animation_listener_; bool animation_requested_ = false; animation::TimePoint previous_animation_time_; int cursor_x_ = 1; int cursor_y_ = 1; bool mouse_captured = false; bool previous_frame_resized_ = false; bool frame_valid_ = false; bool force_handle_ctrl_c_ = true; bool force_handle_ctrl_z_ = true; Region selectedRegion; // The style of the cursor to restore on exit. int cursor_reset_shape_ = 1; friend class Loop; public: class Private { public: static void Signal(ScreenInteractive& s, int signal) { s.Signal(signal); } }; friend Private; }; } // namespace ftxui #endif /* end of include guard: FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP */