#include #include "ftxui/dom/elements.hpp" #include "ftxui/dom/node.hpp" namespace ftxui { static wchar_t simple_border_charset[] = L"┌┐└┘─│┬┴┤├"; class Border : public Node { public: Border(Elements children) : Node(std::move(children)), charset(std::begin(simple_border_charset), std::end(simple_border_charset)) {} Border(Elements children, Pixel pixel) : Node(std::move(children)), charset_pixel(10, pixel) {} ~Border() override {} std::vector charset_pixel; std::vector charset; void ComputeRequirement() override { Node::ComputeRequirement(); requirement_ = children[0]->requirement(); requirement_.min_x += 2; requirement_.min_y += 2; if (children.size() == 2) { requirement_.min_x = std::max(requirement_.min_x, children[1]->requirement().min_x + 2); } requirement_.selected_box.x_min++; requirement_.selected_box.x_max++; requirement_.selected_box.y_min++; requirement_.selected_box.y_max++; } void SetBox(Box box) override { Node::SetBox(box); if (children.size() == 2) { Box title_box; title_box.x_min = box.x_min + 1; title_box.x_max = box.x_max - 1; title_box.y_min = box.y_min; title_box.y_max = box.y_min; children[1]->SetBox(title_box); } box.x_min++; box.x_max--; box.y_min++; box.y_max--; children[0]->SetBox(box); } void Render(Screen& screen) override { // Draw content. children[0]->Render(screen); // Draw the border. if (box_.x_min >= box_.x_max || box_.y_min >= box_.y_max) return; if (!charset.empty()) RenderPixel(screen); else RenderChar(screen); } void RenderPixel(Screen& screen) { screen.at(box_.x_min, box_.y_min) = charset[0]; screen.at(box_.x_max, box_.y_min) = charset[1]; screen.at(box_.x_min, box_.y_max) = charset[2]; screen.at(box_.x_max, box_.y_max) = charset[3]; for (float x = box_.x_min + 1; x < box_.x_max; ++x) { screen.at(x, box_.y_min) = charset[4]; screen.at(x, box_.y_max) = charset[4]; } for (float y = box_.y_min + 1; y < box_.y_max; ++y) { screen.at(box_.x_min, y) = charset[5]; screen.at(box_.x_max, y) = charset[5]; } // Draw title. if (children.size() == 2) children[1]->Render(screen); } void RenderChar(Screen& screen) { screen.PixelAt(box_.x_min, box_.y_min) = charset_pixel[0]; screen.PixelAt(box_.x_max, box_.y_min) = charset_pixel[1]; screen.PixelAt(box_.x_min, box_.y_max) = charset_pixel[2]; screen.PixelAt(box_.x_max, box_.y_max) = charset_pixel[3]; for (float x = box_.x_min + 1; x < box_.x_max; ++x) { screen.PixelAt(x, box_.y_min) = charset_pixel[4]; screen.PixelAt(x, box_.y_max) = charset_pixel[4]; } for (float y = box_.y_min + 1; y < box_.y_max; ++y) { screen.PixelAt(box_.x_min, y) = charset_pixel[5]; screen.PixelAt(box_.x_max, y) = charset_pixel[5]; } } }; /// @brief Draw a border around the element. /// @ingroup dom /// /// Add a border around an element /// /// ### Example /// /// ```cpp /// // Use 'border' as a function... /// Element document = border(text(L"The element")); /// /// // ...Or as a 'pipe'. /// Element document = text(L"The element") | border; /// ``` /// /// ### Output /// /// ```bash /// ┌───────────┐ /// │The element│ /// └───────────┘ /// ``` Element border(Element child) { return std::make_shared(unpack(std::move(child))); } /// @brief Draw window with a title and a border around the element. /// @param title The title of the window. /// @param content The element to be wrapped. /// @ingroup dom /// @see border /// /// ### Example /// /// ```cpp /// Element document = window(text(L"Title"), /// text(L"content") /// ); /// ``` /// /// ### Output /// /// ```bash /// ┌Title──┐ /// │content│ /// └───────┘ /// ``` Element window(Element title, Element content) { return std::make_shared(unpack(std::move(content), std::move(title))); } /// @brief Same as border but with a constant Pixel around the element. /// @ingroup dom /// @see border Decorator borderWith(Pixel pixel) { return [pixel](Element child) { return std::make_shared(unpack(std::move(child)), pixel); }; } } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.