#ifndef FTXUI_COMPONENT_CHECKBOX_HPP #define FTXUI_COMPONENT_CHECKBOX_HPP #include #include "ftxui/component/component.hpp" namespace ftxui { class CheckBox : public Component { public: // Constructor. CheckBox() = default; ~CheckBox() override = default; bool state = false; std::wstring label = L"label"; #if defined(_WIN32) std::wstring checked = L"[X] "; std::wstring unchecked = L"[ ] "; #else std::wstring checked = L"▣ "; std::wstring unchecked = L"☐ "; #endif Decorator focused_style = inverted; Decorator unfocused_style = nothing; // State update callback. std::function on_change = []() {}; // Component implementation. Element Render() override; bool OnEvent(Event) override; private: int cursor_position = 0; }; } // namespace ftxui #endif /* end of include guard: FTXUI_COMPONENT_CHECKBOX_HPP */ // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.