#include #include "ftxui/dom/node.hpp" #include "ftxui/screen/string.hpp" namespace ftxui { using ftxui::Screen; class Text : public Node { public: Text(std::wstring text) : Node(), text_(text) {} ~Text() {} void ComputeRequirement() override { requirement_.min_x = wstring_width(text_); requirement_.min_y = 1; } void Render(Screen& screen) override { int x = box_.x_min; int y = box_.y_min; if (y > box_.y_max) return; for (wchar_t c : text_) { if (x > box_.x_max) return; screen.at(x, y) = c; x += wchar_width(c); } } private: std::wstring text_; }; class VText : public Node { public: VText(std::wstring text) : Node(), text_(text) { for (auto& c : text_) width_ = std::max(width_, wchar_width(c)); } ~VText() {} void ComputeRequirement() override { requirement_.min_x = width_; requirement_.min_y = text_.size(); } void Render(Screen& screen) override { int x = box_.x_min; int y = box_.y_min; if (x + width_ - 1 > box_.x_max) return; for (wchar_t c : text_) { if (y > box_.y_max) return; screen.at(x, y) = c; y += 1; } } private: std::wstring text_; int width_ = 1; }; Element text(std::wstring text) { return std::make_shared(text); } Element vtext(std::wstring text) { return std::make_shared(text); } } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.