#ifndef FTXUI_COMPONENT_CHECKBOX_HPP #define FTXUI_COMPONENT_CHECKBOX_HPP #include // for function #include // for allocator, wstring #include "ftxui/component/component.hpp" // for Component #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/dom/elements.hpp" // for Element, Decorator, inverted, nothing #include "ftxui/screen/box.hpp" // for Box #include "ftxui/screen/string.hpp" // for ConstStringRef namespace ftxui { struct Event; /// @brief A Checkbox. It can be checked or unchecked.Display an element on a /// ftxui::Screen. /// @ingroup dom class CheckboxBase : public ComponentBase { public: // Access this interface from a Component static CheckboxBase* From(Component component); // Constructor. CheckboxBase(ConstStringRef label, bool* state, ConstRef option = {}); ~CheckboxBase() override = default; // Component implementation. Element Render() override; bool OnEvent(Event) override; private: bool OnMouseEvent(Event event); ConstStringRef label_; bool* const state_; Box box_; ConstRef option_; }; } // namespace ftxui #endif /* end of include guard: FTXUI_COMPONENT_CHECKBOX_HPP */ // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.