#include // for make_shared #include // for move #include "ftxui/dom/elements.hpp" // for Element, unpack, Elements, blink #include "ftxui/dom/node.hpp" // for Node #include "ftxui/dom/node_decorator.hpp" // for NodeDecorator #include "ftxui/screen/box.hpp" // for Box #include "ftxui/screen/screen.hpp" // for Pixel, Screen namespace ftxui { class Blink : public NodeDecorator { public: Blink(Elements children) : NodeDecorator(std::move(children)) {} ~Blink() override {} void Render(Screen& screen) override { Node::Render(screen); for (int y = box_.y_min; y <= box_.y_max; ++y) { for (int x = box_.x_min; x <= box_.x_max; ++x) { screen.PixelAt(x, y).blink = true; } } } }; /// @brief The text drawn alternates in between visible and hidden. /// @ingroup dom Element blink(Element child) { return std::make_shared(unpack(std::move(child))); } } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.