#include // for array #include // for milliseconds #include // for function #include // for __shared_ptr_access, shared_ptr, allocator #include // for string, char_traits, operator+, basic_string #include // for vector #include "ftxui/component/animation.hpp" // for ElasticOut, Linear #include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer, Vertical #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_options.hpp" // for MenuOption, EntryState, MenuEntryOption, AnimatedColorOption, AnimatedColorsOption, UnderlineOption #include "ftxui/component/mouse.hpp" // for ftxui #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/dom/elements.hpp" // for separator, operator|, Element, text, bgcolor, hbox, bold, color, filler, border, vbox, borderDouble, dim, flex, hcenter #include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Black, Color::Yellow, Color::Blue, Color::Default, Color::White using namespace ftxui; Component VMenu1(std::vector* entries, int* selected); Component VMenu2(std::vector* entries, int* selected); Component VMenu3(std::vector* entries, int* selected); Component VMenu4(std::vector* entries, int* selected); Component VMenu5(std::vector* entries, int* selected); Component VMenu6(std::vector* entries, int* selected); Component VMenu7(std::vector* entries, int* selected); Component VMenu8(std::vector* entries, int* selected); Component HMenu1(std::vector* entries, int* selected); Component HMenu2(std::vector* entries, int* selected); Component HMenu3(std::vector* entries, int* selected); Component HMenu4(std::vector* entries, int* selected); Component HMenu5(std::vector* entries, int* selected); int main(int argc, const char* argv[]) { auto screen = ScreenInteractive::TerminalOutput(); std::vector entries{ "Monkey", "Dog", "Cat", "Bird", "Elephant", "Cat", }; std::array selected = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; auto vmenu_1_ = VMenu1(&entries, &selected[0]); auto vmenu_2_ = VMenu2(&entries, &selected[1]); auto vmenu_3_ = VMenu3(&entries, &selected[2]); auto vmenu_4_ = VMenu4(&entries, &selected[3]); auto vmenu_5_ = VMenu5(&entries, &selected[4]); auto vmenu_6_ = VMenu6(&entries, &selected[5]); auto vmenu_7_ = VMenu7(&entries, &selected[6]); auto vmenu_8_ = VMenu8(&entries, &selected[7]); auto hmenu_1_ = HMenu1(&entries, &selected[8]); auto hmenu_2_ = HMenu2(&entries, &selected[9]); auto hmenu_3_ = HMenu3(&entries, &selected[10]); auto hmenu_4_ = HMenu4(&entries, &selected[11]); auto hmenu_5_ = HMenu5(&entries, &selected[12]); auto container = Container::Vertical({ Container::Horizontal({ vmenu_1_, vmenu_2_, vmenu_3_, vmenu_4_, vmenu_5_, vmenu_6_, vmenu_7_, vmenu_8_, }), hmenu_1_, hmenu_2_, hmenu_3_, hmenu_4_, hmenu_5_, }); auto renderer = Renderer(container, [&] { return // hbox({ vbox({ hbox({ vmenu_1_->Render(), separator(), vmenu_2_->Render(), separator(), vmenu_3_->Render(), separator(), vmenu_4_->Render(), separator(), vmenu_5_->Render(), vmenu_6_->Render(), separator(), vmenu_7_->Render(), separator(), vmenu_8_->Render(), }), separator(), hmenu_1_->Render(), separator(), hmenu_2_->Render(), separator(), hmenu_3_->Render(), separator(), hmenu_4_->Render(), hmenu_5_->Render(), }) | border, filler(), }); }); screen.Loop(renderer); } Component VMenu1(std::vector* entries, int* selected) { auto option = MenuOption::Vertical(); option.entries.transform = [](EntryState state) { state.label = (state.active ? "> " : " ") + state.label; Element e = text(state.label); if (state.focused) e = e | bgcolor(Color::Blue); if (state.active) e = e | bold; return e; }; return Menu(entries, selected, option); } Component VMenu2(std::vector* entries, int* selected) { auto option = MenuOption::Vertical(); option.entries.transform = [](EntryState state) { state.label += (state.active ? " <" : " "); Element e = hbox(filler(), text(state.label)); if (state.focused) e = e | bgcolor(Color::Red); if (state.active) e = e | bold; return e; }; return Menu(entries, selected, option); } Component VMenu3(std::vector* entries, int* selected) { auto option = MenuOption::Vertical(); option.entries.transform = [](EntryState state) { Element e = state.active ? text("[" + state.label + "]") : text(" " + state.label + " "); if (state.focused) e = e | bold; if (state.focused) e = e | color(Color::Blue); if (state.active) e = e | bold; return e; }; return Menu(entries, selected, option); } Component VMenu4(std::vector* entries, int* selected) { auto option = MenuOption::Vertical(); option.entries.transform = [](EntryState state) { if (state.active && state.focused) { return text(state.label) | color(Color::Yellow) | bgcolor(Color::Black) | bold; } if (state.active) { return text(state.label) | color(Color::Yellow) | bgcolor(Color::Black); } if (state.focused) { return text(state.label) | color(Color::Black) | bgcolor(Color::Yellow) | bold; } return text(state.label) | color(Color::Black) | bgcolor(Color::Yellow); }; return Menu(entries, selected, option); } Component VMenu5(std::vector* entries, int* selected) { auto option = MenuOption::Vertical(); option.entries.transform = [](EntryState state) { auto element = text(state.label); if (state.active && state.focused) { return element | borderDouble; } if (state.active) { return element | border; } if (state.focused) { return element | bold; } return element; }; return Menu(entries, selected, option); } Component VMenu6(std::vector* entries, int* selected) { auto option = MenuOption::VerticalAnimated(); option.underline.color_inactive = Color::Default; option.underline.color_active = Color::Red; option.underline.SetAnimationFunction(animation::easing::Linear); return Menu(entries, selected, option); } Component VMenu7(std::vector* entries, int* selected) { auto option = MenuOption::Vertical(); option.entries.animated_colors.foreground.enabled = true; option.entries.animated_colors.background.enabled = true; option.entries.animated_colors.background.active = Color::Red; option.entries.animated_colors.background.inactive = Color::Black; option.entries.animated_colors.foreground.active = Color::White; option.entries.animated_colors.foreground.inactive = Color::Red; return Menu(entries, selected, option); } Component VMenu8(std::vector* entries, int* selected) { auto option = MenuOption::Vertical(); option.entries.animated_colors.foreground.Set(Color::Red, Color::White, std::chrono::milliseconds(500)); return Menu(entries, selected, option); } Component HMenu1(std::vector* entries, int* selected) { return Menu(entries, selected, MenuOption::Horizontal()); } Component HMenu2(std::vector* entries, int* selected) { return Menu(entries, selected, MenuOption::Toggle()); } Component HMenu3(std::vector* entries, int* selected) { auto option = MenuOption::Toggle(); option.elements_infix = [] { return text(" 🮣🮠 "); }; return Menu(entries, selected, option); } Component HMenu4(std::vector* entries, int* selected) { return Menu(entries, selected, MenuOption::HorizontalAnimated()); } Component HMenu5(std::vector* entries, int* selected) { auto option = MenuOption::HorizontalAnimated(); option.underline.SetAnimation(std::chrono::milliseconds(1500), animation::easing::ElasticOut); option.entries.transform = [](EntryState state) { Element e = text(state.label) | hcenter | flex; if (state.active && state.focused) e = e | bold; if (!state.focused && !state.active) e = e | dim; return e; }; option.underline.color_inactive = Color::Default; option.underline.color_active = Color::Red; return Menu(entries, selected, option); } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.