#include "ftxui/dom/table.hpp" #include // for max #include // for allocator, shared_ptr, allocator_traits<>::value_type #include // for move, swap #include "ftxui/dom/elements.hpp" // for Element, operator|, text, separatorCharacter, Elements, BorderStyle, Decorator, emptyElement, size, gridbox, EQUAL, flex, flex_shrink, HEIGHT, WIDTH namespace ftxui { namespace { bool IsCell(int x, int y) { return x % 2 == 1 && y % 2 == 1; } static std::string charset[6][6] = { {"┌", "┐", "└", "┘", "─", "│"}, // {"┏", "┓", "┗", "┛", "━", "┃"}, // {"╔", "╗", "╚", "╝", "═", "║"}, // {"╭", "╮", "╰", "╯", "─", "│"}, // {" ", " ", " ", " ", " ", " "}, // }; int Wrap(int input, int modulo) { input %= modulo; input += modulo; input %= modulo; return input; } void Order(int& a, int& b) { if (a >= b) std::swap(a, b); } } // namespace Table::Table(std::vector> input) { input_dim_y_ = input.size(); input_dim_x_ = 0; for (auto& row : input) input_dim_x_ = std::max(input_dim_x_, (int)row.size()); dim_y_ = 2 * input_dim_y_ + 1; dim_x_ = 2 * input_dim_x_ + 1; // Reserve space. elements_.resize(dim_y_); for (int y = 0; y < dim_y_; ++y) elements_[y].resize(dim_x_); // Transfert elements_ from |input| toward |elements_|. { int y = 1; for (auto& row : input) { int x = 1; for (auto& cell : row) { elements_[y][x] = text(cell); x += 2; } y += 2; } } // Add empty element for the border. for (int y = 0; y < dim_y_; ++y) { for (int x = 0; x < dim_x_; ++x) { auto& element = elements_[y][x]; if (IsCell(x, y)) { if (!element) element = emptyElement(); continue; } element = emptyElement(); } } } TableSelection Table::SelectRow(int index) { return SelectRectangle(0, -1, index, index); } TableSelection Table::SelectRows(int row_min, int row_max) { return SelectRectangle(0, -1, row_min, row_max); } TableSelection Table::SelectColumn(int index) { return SelectRectangle(index, index, 0, -1); } TableSelection Table::SelectColumns(int column_min, int column_max) { return SelectRectangle(column_min, column_max, 0, -1); } TableSelection Table::SelectCell(int column, int row) { return SelectRectangle(column, column, row, row); } TableSelection Table::SelectRectangle(int column_min, int column_max, int row_min, int row_max) { column_min = Wrap(column_min, input_dim_x_); column_max = Wrap(column_max, input_dim_x_); Order(column_min, column_max); row_min = Wrap(row_min, input_dim_y_); row_max = Wrap(row_max, input_dim_y_); Order(row_min, row_max); TableSelection output; output.table_ = this; output.x_min_ = 2 * column_min; output.x_max_ = 2 * column_max + 2; output.y_min_ = 2 * row_min; output.y_max_ = 2 * row_max + 2; return output; } TableSelection Table::SelectAll() { TableSelection output; output.table_ = this; output.x_min_ = 0; output.x_max_ = dim_x_ - 1; output.y_min_ = 0; output.y_max_ = dim_y_ - 1; return output; } Element Table::Render() { for (int y = 0; y < dim_y_; ++y) { for (int x = 0; x < dim_x_; ++x) { auto& it = elements_[y][x]; // Line if ((x + y) % 2 == 1) { it = std::move(it) | flex; continue; } // Cells if ((x % 2) == 1 && (y % 2) == 1) { it = std::move(it) | flex_shrink; continue; } // Corners it = std::move(it) | size(WIDTH, EQUAL, 0) | size(HEIGHT, EQUAL, 0); } } return gridbox(std::move(elements_)); } void TableSelection::Decorate(Decorator decorator) { for (int y = y_min_; y <= y_max_; ++y) { for (int x = x_min_; x <= x_max_; ++x) { Element& e = table_->elements_[y][x]; e = std::move(e) | decorator; } } } void TableSelection::DecorateCells(Decorator decorator) { for (int y = y_min_; y <= y_max_; ++y) { for (int x = x_min_; x <= x_max_; ++x) { if (y % 2 && x % 2) { Element& e = table_->elements_[y][x]; e = std::move(e) | decorator; } } } } void TableSelection::DecorateAlternateColumn(Decorator decorator, int modulo, int shift) { for (int y = y_min_; y <= y_max_; ++y) { for (int x = x_min_; x <= x_max_; ++x) { if (y % 2 && (x / 2) % modulo == shift) { Element& e = table_->elements_[y][x]; e = std::move(e) | decorator; } } } } void TableSelection::DecorateAlternateRow(Decorator decorator, int modulo, int shift) { for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) { for (int x = x_min_; x <= x_max_; ++x) { if (y % 2 && (y / 2) % modulo == shift) { Element& e = table_->elements_[y][x]; e = std::move(e) | decorator; } } } } void TableSelection::DecorateCellsAlternateColumn(Decorator decorator, int modulo, int shift) { for (int y = y_min_; y <= y_max_; ++y) { for (int x = x_min_; x <= x_max_; ++x) { if (y % 2 && x % 2 && ((x / 2) % modulo == shift)) { Element& e = table_->elements_[y][x]; e = std::move(e) | decorator; } } } } void TableSelection::DecorateCellsAlternateRow(Decorator decorator, int modulo, int shift) { for (int y = y_min_; y <= y_max_; ++y) { for (int x = x_min_; x <= x_max_; ++x) { if (y % 2 && x % 2 && ((y / 2) % modulo == shift)) { Element& e = table_->elements_[y][x]; e = std::move(e) | decorator; } } } } void TableSelection::Border(BorderStyle style) { BorderLeft(style); BorderRight(style); BorderTop(style); BorderBottom(style); table_->elements_[y_min_][x_min_] = text(charset[style][0]); table_->elements_[y_min_][x_max_] = text(charset[style][1]); table_->elements_[y_max_][x_min_] = text(charset[style][2]); table_->elements_[y_max_][x_max_] = text(charset[style][3]); } void TableSelection::Separator(BorderStyle style) { for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) { for (int x = x_min_ + 1; x <= x_max_ - 1; ++x) { if (y % 2 == 0 || x % 2 == 0) { Element& e = table_->elements_[y][x]; e = (y % 2) ? separatorCharacter(charset[style][5]) : separatorCharacter(charset[style][4]); } } } } void TableSelection::SeparatorVertical(BorderStyle style) { for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) { for (int x = x_min_ + 1; x <= x_max_ - 1; ++x) { if (x % 2 == 0) { table_->elements_[y][x] = text(charset[style][5]); } } } } void TableSelection::SeparatorHorizontal(BorderStyle style) { for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) { for (int x = x_min_ + 1; x <= x_max_ - 1; ++x) { if (y % 2 == 0) { table_->elements_[y][x] = text(charset[style][4]); } } } } void TableSelection::BorderLeft(BorderStyle style) { for (int y = y_min_; y <= y_max_; y++) table_->elements_[y][x_min_] = separatorCharacter(charset[style][5]); } void TableSelection::BorderRight(BorderStyle style) { for (int y = y_min_; y <= y_max_; y++) table_->elements_[y][x_max_] = separatorCharacter(charset[style][5]); } void TableSelection::BorderTop(BorderStyle style) { for (int x = x_min_; x <= x_max_; x++) table_->elements_[y_min_][x] = separatorCharacter(charset[style][4]); } void TableSelection::BorderBottom(BorderStyle style) { for (int x = x_min_; x <= x_max_; x++) table_->elements_[y_max_][x] = separatorCharacter(charset[style][4]); } } // namespace ftxui // Copyright 2021 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.