\mainpage # Introduction {#introduction} Welcome to the FTXUI documentation! This is a brief tutorial. You are also encouraged to self-learn by reading the [examples](./examples.html). @tableofcontents **Short example** To build a single frame, you need create an `ftxui::Element`, and display it on a `ftxui::Screen`. **main.cpp** ```cpp #include #include #include int main(void) { using namespace ftxui; // Define the document Element document = hbox({ text("left") | border, text("middle") | border | flex, text("right") | border, }); auto screen = Screen::Create( Dimension::Full(), // Width Dimension::Fit(document) // Height ); Render(screen, document); screen.Print(); return EXIT_SUCCESS; } ``` **output** ```bash ┌────┐┌────────────────────────────────────┐┌─────┐ │left││middle ││right│ └────┘└────────────────────────────────────┘└─────┘ ``` # Build {#build} ## Using CMake {#build-cmake} This is an example configuration for your **CMakeLists.txt** CMakeLists.txt ```cmake cmake_minimum_required (VERSION 3.11) # --- Fetch FTXUI -------------------------------------------------------------- include(FetchContent) set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE) FetchContent_Declare(ftxui GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui # Important: Specify a GIT_TAG XXXXX here. ) FetchContent_GetProperties(ftxui) if(NOT ftxui_POPULATED) FetchContent_Populate(ftxui) add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL) endif() # ------------------------------------------------------------------------------ project(ftxui-starter LANGUAGES CXX VERSION 1.0.0 ) add_executable(ftxui-starter src/main.cpp) target_include_directories(ftxui-starter PRIVATE src) target_link_libraries(ftxui-starter PRIVATE ftxui::screen PRIVATE ftxui::dom PRIVATE ftxui::component # Not needed for this example. ) ``` Subsequently, you build the project in the standard fashion as follows: ```bash mkdir build && cd build cmake .. make ./main ``` # List of modules. {#modules} The project is comprised of 3 modules: 1. **ftxui/screen** defines a `ftxui::Screen`, a grid of `ftxui::Pixel`. 2. **ftxui/dom** is the main module. It defines a hierarchical set of `ftxui::Element`. An element draws something on the `ftxui::Screen`. It is responsive to the size of its container. 3. **ftxui/component** The module is required if your program needs to respond to user input. It defines a set of `ftxui::Component`. These components can be utilized to navigate the program by using the arrow keys and interacting with widgets such as the checkbox. You can also make you own components. The use can navigates using the arrow keys and interact with widgets like checkbox/inputbox/... You can make you own components. # screen {#module-screen} This is the visual element of the program. It defines a `ftxui::Screen`, which is a grid of `ftxui::Pixel`. A Pixel represents a Unicode character and its associated style (bold, colors, etc.). The screen can be printed as a string using `ftxui::Screen::ToString()`. The following example highlights this process: ```cpp #include #include int main(void) { using namespace ftxui; auto screen = Screen::Create(Dimension::Fixed(32), Dimension::Fixed(10)); auto& pixel = screen.PixelAt(9,9); pixel.character = U'A'; pixel.bold = true; pixel.foreground_color = Color::Blue; std::cout << screen.ToString(); return EXIT_SUCCESS; } ``` # dom {#module-dom} This module defines a hierarchical set of `ftxui::Element`. An element manages the layout and can be responsive to the terminal dimension changes. Note the following example where this module is used to create a simple layout with a number of operators: **Example:** ```cpp // Define the document Element document = vbox({ text("The window") | bold | color(Color::Blue), gauge(0.5) text("The footer") }); // Add a border, by calling the `ftxui::border` decorator function. document = border(document); // Add another border, using the pipe operator. document = document | border. // Add another border, using the |= operator. document |= border ``` **List of elements** The list of all elements are included and can be accessed by including the corresponding header file: ```cpp #include ``` \include ftxui/dom/elements.hpp ## text ## {#dom-text} The most simple widget. It displays a text. ```cpp text("I am a piece of text"); ``` ```bash I am a piece of text. ``` ## vtext {#dom-vtext} Identical to `ftxui::text`, but displayed vertically. Code: ```cpp vtext("HELLO"); ``` Terminal output: ```bash H E L L O ``` ## paragraph {#dom-paragraph} Similar to `ftxui::text`, but the individual word are wrapped along multiple lines, depending on the width of its container. Sample Code: ```cpp paragraph("A very long text") ``` ![ezgif com-gif-maker (4)](https://user-images.githubusercontent.com/4759106/147251370-983a06e7-6f41-4113-92b8-942f43d34d06.gif) For a more detailed example refer to [detailed example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2paragraph_8cpp-example.html). Paragraph also includes a number of other variants as shown below: ```cpp Element paragraph(std::string text); Element paragraphAlignLeft(std::string text); Element paragraphAlignRight(std::string text); Element paragraphAlignCenter(std::string text); Element paragraphAlignJustify(std::string text); ``` ## border {#dom-border} Adds a border around an element. Code: ```cpp border(text("The element")) ``` Terminal output: ```bash ┌───────────┐ │The element│ └───────────┘ ``` You can achieve the same behavior by using the pipe operator. Code: ```cpp text("The element") | border ``` Border also comes in a variety of styles as shown below: ```cpp Element border(Element); Element borderLight(Element); Element borderHeavy(Element); Element borderDouble(Element); Element borderRounded(Element); Element borderEmpty(Element); Decorator borderStyled(BorderStyle); Decorator borderWith(Pixel); ``` ## window ## {#dom-window} A `ftxui::window` is a `ftxui::border`, but with an additional header. To add a window around an element, wrap it and specify a string as the header. Code: ```cpp window("The window", text("The element")) ``` Terminal output: ```bash ┌The window─┐ │The element│ └───────────┘ ``` ## separator {#dom-separator} Displays a vertical/horizontal line to visually split the content of a container in two. Code: ```cpp border( hbox({ text("Left"), separator(), text("Right") }) ) ``` Terminal output: ```bash ┌────┬─────┐ │left│right│ └────┴─────┘ ``` Separators come in a variety of flavors as shown below: ```cpp Element separator(void); Element separatorLight(); Element separatorHeavy(); Element separatorDouble(); Element separatorEmpty(); Element separatorStyled(BorderStyle); Element separator(Pixel); Element separatorCharacter(std::string); Element separatorHSelector(float left, float right, Color background, Color foreground); Element separatorVSelector(float up, float down, Color background, Color foreground); ``` ## gauge {#dom-gauge} It constitutes a gauge. It can be used to represent a progress bar. Code: ```cpp border(gauge(0.5)) ``` Teminal output: ```bash ┌────────────────────────────────────────────────────────────────────────────┐ │██████████████████████████████████████ │ └────────────────────────────────────────────────────────────────────────────┘ ``` Gauges can be displayed in many orientations as shown below: ```cpp Element gauge(float ratio); Element gaugeLeft(float ratio); Element gaugeRight(float ratio); Element gaugeUp(float ratio); Element gaugeDown(float ratio); Element gaugeDirection(float ratio, GaugeDirection); ``` ## graph {#dom-graph} @htmlonly @endhtmlonly See: ```cpp Element graph(GraphFunction); ``` ## Colors {#dom-colors} Most terminal consoles can display colored text and colored backgrounds. FTXUI supports every color palette: ```cpp Decorator color(Color); Decorator bgcolor(Color); ``` Color [gallery](https://arthursonzogni.github.io/FTXUI/examples_2dom_2color_gallery_8cpp-example.html): ![image](https://user-images.githubusercontent.com/4759106/147248595-04c7245a-5b85-4544-809d-a5984fc6f9e7.png) ### Palette16 #{#dom-colors-palette-16} On most terminals the following colors are supported: - Default - Black - GrayDark - GrayLight - White - Blue - BlueLight - Cyan - CyanLight - Green - GreenLight - Magenta - MagentaLight - Red - RedLight - Yellow - YellowLight Example use of the above colors using the pipe operator: ```cpp text("Blue foreground") | color(Color::Blue); text("Blue background") | bgcolor(Color::Blue); text("Black on white") | color(Color::Black) | bgcolor(Color::White); ``` ### Palette256 #{#dom-colors-palette-256} On terminal supporting 256 colors. @htmlonly @endhtmlonly ```cpp text("HotPink") | color(Color::HotPink); ``` ### TrueColor #{#dom-colors-true-color} On terminal supporting trueColor, you can directly use the 24bit RGB color space: Use the constructors below to specify the **RGB** or **HSV** values for your color: There are two constructors: ```cpp ftxui::Color::RGB(uint8_t red, uint8_t green, uint8_t blue); ftxui::Color::HSV(uint8_t hue, uint8_t saturation, uint8_t value); ``` @htmlonly @endhtmlonly ## Style {#dom-style} In addition to colored text and colored backgrounds. Many terminals support text effects such as: `bold`, `dim`, `underlined`, `inverted`, `blink`. ```cpp Element bold(Element); Element dim(Element); Element inverted(Element); Element underlined(Element); Element underlinedDouble(Element); Element strikethrough(Element); Element blink(Element); Decorator color(Color); Decorator bgcolor(Color); ``` [Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2style_gallery_8cpp-example.html) ![image](https://user-images.githubusercontent.com/4759106/147244118-380bf834-9e33-40df-9ff0-07c10f2598ef.png) To use these effects, simply wrap your elements with your desired effect: ```cpp underlined(bold(text("This text is bold and underlined"))) ``` Alternatively, use the pipe operator to chain it on your element: ```cpp text("This text is bold") | bold | underlined ``` ## Layout {#dom-layout} Enables elements to be arranged in the following ways: - **Horizontally** with `ftxui::hbox` - **Vertically** with `ftxui::vbox` - **Inside a grid** with `ftxui::gridbox` - **Wrapped along one direction** using the `ftxui::flexbox`. [Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2vbox_hbox_8cpp-example.html) using `ftxui::hbox`, `ftxui::vbox` and `ftxui::filler`. ![image](https://user-images.githubusercontent.com/4759106/147242524-7103b5d9-1a92-4e2d-ac70-b3d6740061e3.png) [Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2gridbox_8cpp-example.htmlp) using `ftxui::gridbox`: ![image](https://user-images.githubusercontent.com/4759106/147242972-0db1f2e9-0790-496f-86e6-ed2c604f7a73.png) [Example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/dom/hflow.cpp) using flexbox: ![image](https://user-images.githubusercontent.com/4759106/147243064-780ac7cc-605b-475f-94b8-cf7c4aed03a5.png) Checkout this [example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2hflow_8cpp-example.html) and the associated [demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/flexbox). Element can also become flexible using the the `ftxui::flex` decorator. Code: ```cpp hbox({ text("left") | border , text("middle") | border | flex, text("right") | border, }); ``` Terminal output: ```bash ┌────┐┌─────────────────────────────────────────────────────┐┌─────┐ │left││middle ││right│ └────┘└─────────────────────────────────────────────────────┘└─────┘ ``` Code: ```cpp hbox({ text("left") | border , text("middle") | border | flex, text("right") | border | flex, }); ``` Terminal output: ```bash ┌────┐┌───────────────────────────────┐┌───────────────────────────────┐ │left││middle ││right │ └────┘└───────────────────────────────┘└───────────────────────────────┘ ``` ## Table {#dom-table} Enables easy formatting of data into a neat table like visual form. [Code example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2table_8cpp-example.html): ![image](https://user-images.githubusercontent.com/4759106/147250766-77d8ec9e-cf2b-486d-9866-1fd9f1bd2e6b.png) ## Canvas {#dom-canvas} See the API [](./canvas_8hpp_source.html) ```cpp auto c = Canvas(100, 100); c.DrawPointLine(10, 10, 80, 10, Color::Red); auto element = canvas(c); ``` Drawing can be performed on a `ftxui::Canvas`, using braille, block, or simple characters: Simple [example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/dom/canvas.cpp): ![image](https://user-images.githubusercontent.com/4759106/147245843-76cc62fb-ccb4-421b-aacf-939f9afb42fe.png) Complex [example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/component/canvas_animated.cpp): ![ezgif com-gif-maker (3)](https://user-images.githubusercontent.com/4759106/147250538-783a8246-98e0-4a25-b032-3bd3710549d1.gif) # component {#module-component} The `ftxui::component` module defines the logic that produces interactive components that respond to user events (keyboard, mouse, etc.). A `ftxui::ScreenInteractive` defines a main loop that renders a component. A `ftxui::Component` is a shared pointer to a `ftxui::ComponentBase`. The latter defines: - `ftxui::ComponentBase::Render()`: How to render the interface. - `ftxui::ComponentBase::OnEvent()`: How to react to events. - `ftxui::ComponentBase::Add()`: Construct a parent/child relationship between two components. The tree of component is used to define how to navigate using the keyboard. `ftxui::Element` are used to render a single frame. `ftxui::Component` are used to render dynamic user interface, producing multiple frame, and updating its state on events. [Gallery](https://arthursonzogni.github.io/FTXUI/examples_2component_2gallery_8cpp-example.html) of multiple components. ([demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/gallery)) ![image](https://user-images.githubusercontent.com/4759106/147247330-b60beb9f-e665-48b4-81c0-4b01ee95bc66.png) All predefined components are available in ["ftxui/dom/component.hpp"](./component_8hpp.html) \include ftxui/component/component.hpp ## Input {#component-input} [Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2input_8cpp-example.html): ![image](https://user-images.githubusercontent.com/4759106/147247671-f1d6f606-1845-4e94-a4a0-d4273e9ae6bd.png) Produced by: `ftxui::Input()` from "ftxui/component/component.hpp" @htmlonly @endhtmlonly ## Menu {#component-menu} Defines a menu object. It contains a list of entries, one of them is selected. [Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2menu_8cpp-example.html): ![image](https://user-images.githubusercontent.com/4759106/147247822-0035fd6f-bb13-4b3a-b057-77eb9291582f.png) Produced by: `ftxui::Menu()` from "ftxui/component/component.hpp" @htmlonly @endhtmlonly ## Toggle {#component-toggle} A special kind of menu. The entries are displayed horizontally. [Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2toggle_8cpp-example.html): ![image](https://user-images.githubusercontent.com/4759106/147249383-e2201cf1-b7b8-4a5a-916f-d761e3e7ae40.png) Produced by: `ftxui::Toggle()` from "ftxui/component/component.hpp" @htmlonly @endhtmlonly ## CheckBox {#component-checkbox} This component defines a checkbox. It is a single entry that can be turned on/off. [Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2checkbox_8cpp-example.html): ![image](https://user-images.githubusercontent.com/4759106/147246646-b86926a9-1ef9-4efb-af98-48a9b62acd81.png) Produced by: `ftxui::Checkbox()` from "ftxui/component/component.hpp" @htmlonly @endhtmlonly ## RadioBox {#component-radiobox} A radiobutton component. This is a list of entries, where one can be turned on. [Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2radiobox_8cpp-example.html): ![image](https://user-images.githubusercontent.com/4759106/147246401-809d14a5-6621-4e36-8dd9-a2d75ef2a94e.png) Produced by: `ftxui::Radiobox()` from "ftxui/component/component.hpp" @htmlonly @endhtmlonly ## Dropdown {#component-dropdown} A drop down menu is a component that when checked display a list of element for the user to select one. [Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2dropdown_8cpp-example.html): ![youtube-video-gif (3)](https://user-images.githubusercontent.com/4759106/147246982-1e821751-531c-4e1f-bc37-2fa290e143cd.gif) Produced by: `ftxui::Dropdown()` from "ftxui/component/component.hpp" ## Slider {#component-slider} Represents a slider object that consists of a range with binned intermediate intervals. It can be created by `ftxui::Slider()`. [Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2slider_8cpp-example.html): ![image](https://user-images.githubusercontent.com/4759106/147249265-7e2cad75-082c-436e-affe-44a550c480ab.png) Produced by: `ftxui::Slider()` from "ftxui/component/component.hpp" ## Renderer {#component-renderer} Produced by: `ftxui::Renderer()` from \ref ftxui/component/component.hpp. This component decorate another one by using a different function to render an interface. Example: ```cpp auto inner = [...] auto renderer = Renderer(inner, [&] { return inner->Render() | border }); ``` `ftxui::Renderer` also supports the component decorator pattern: ```cpp auto component = [...] component = component | Renderer([](Element e) { return e | border)) | Renderer(bold) ``` As a short hand, you can also compose a component with an element decorator: ```cpp auto component = [...] component = component | border | bold; ``` ## CatchEvent {#component-catchevent} Produced by: `ftxui::CatchEvent()` from \ref ftxui/component/component.hpp. This component decorate others, catching events before the underlying component. Examples: ```cpp auto screen = ScreenInteractive::TerminalOutput(); auto renderer = Renderer([] { return text("My interface"); }); auto component = CatchEvent(renderer, [&](Event event) { if (event == Event::Character('q')) { screen.ExitLoopClosure()(); return true; } return false; }); screen.Loop(component); ``` The `ftxui::CatchEvent` can also be used as a decorator: ```cpp component = component | CatchEvent(handler_1) | CatchEvent(handler_2) | CatchEvent(handler_3) ; ``` ## Collapsible {#component-collapsible} Useful for visual elements whose visibility can be toggle on/off by the user. Essentially, this the combination of the `ftxui::Checkbox()` and `ftxui::Maybe()` components. ```cpp auto collabsible = Collapsible("Show more", inner_element); ``` ## Maybe {#component-maybe} Produced by: `ftxui::Maybe()` from \ref ftxui/component/component.hpp. This component can be utilized to show/hide any other component via a boolean or a predicate. Example with a boolean: ```cpp bool show = true; auto component = Renderer([]{ return "Hello World!"; }); auto maybe_component = Maybe(component, &show) ``` Example with a predicate: ```cpp auto component = Renderer([]{ return "Hello World!"; }); auto maybe_component = Maybe(component, [&] { return time > 10; }) ``` As usual, `ftxui::Maybe` can also be used as a decorator: ```cpp component = component | Maybe(&a_boolean) | Maybe([&] { return time > 10; }) ; ``` ## Container {#component-container} ### Horizontal {#component-horizontal} Produced by: `ftxui::Container::Horizontal()` from "ftxui/component/component.hpp". It displays a list of components horizontally and handle keyboard/mouse navigation. ### Vertical {#component-vertical} Produced by: `ftxui::Container::Vertical()` from "ftxui/component/component.hpp". It displays a list of components vertically and handles keyboard/mouse navigation. ### Tab {#component-tab} Produced by: `ftxui::Container::Tab()` from "ftxui/component/component.hpp". It take a list of component and display only one of them. This is useful for implementing a tab bar. [Vertical](https://arthursonzogni.github.io/FTXUI/examples_2component_2tab_vertical_8cpp-example.html): ![ezgif com-gif-maker (1)](https://user-images.githubusercontent.com/4759106/147250144-22ff044a-4773-4ff7-a49c-12ba4034acb4.gif) [Horizontal](https://arthursonzogni.github.io/FTXUI/examples_2component_2tab_horizontal_8cpp-example.html): ![ezgif com-gif-maker (2)](https://user-images.githubusercontent.com/4759106/147250217-fe447e0f-7a99-4e08-948a-995087d9b40e.gif) ## ResizableSplit {#component-resizable-split} It defines a horizontal or vertical separation between two children components. The position of the split is variable and controllable using the mouse. There are four possible splits: - `ftxui::ResizableSplitLeft()` - `ftxui::ResizableSplitRight()` - `ftxui::ResizableSplitTop()` - `ftxui::ResizableSplitBottom()` from "ftxui/component/component.hpp" [Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2resizable_split_8cpp-example.html): ![ezgif com-gif-maker](https://user-images.githubusercontent.com/4759106/147248372-c55512fe-9b96-4b08-a1df-d05cf2cae431.gif) @htmlonly @endhtmlonly ## Force a frame redraw. {#component-force-redraw} Typically, `ftxui::ScreenInteractive::Loop()` is responsible for drawing a new frame whenever a new group of events (e.g keyboard, mouse, window resize, etc.) has been processed. However, you might want to react to arbitrary events that are unknown to FTXUI. To accomplish this, you must post events using `ftxui::ScreenInteractive::PostEvent` (**this is thread safe**) via a thread. You will have to post the event `ftxui::Event::Custom`. Example: ```cpp screen->PostEvent(Event::Custom); ```