mirror of
https://github.com/ArthurSonzogni/FTXUI.git
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218 lines
6.2 KiB
C++
218 lines
6.2 KiB
C++
#include <ftxui/component/captured_mouse.hpp> // for CapturedMouse
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#include <functional> // for function
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#include <utility> // for move
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#include "ftxui/component/component.hpp" // for ComponentDecorator, Hoverable, Make
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/event.hpp" // for Event
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#include "ftxui/component/mouse.hpp" // for Mouse
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for operator|, reflect, Element
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#include "ftxui/screen/box.hpp" // for Box
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namespace ftxui {
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namespace {
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void Post(std::function<void()> f) {
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if (auto* screen = ScreenInteractive::Active()) {
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screen->Post(std::move(f));
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return;
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}
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f();
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}
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} // namespace
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/// @brief Wrap a component. Gives the ability to know if it is hovered by the
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/// mouse.
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/// @param component: The wrapped component.
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/// @param hover: The value to reflect whether the component is hovered or not.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto button = Button("exit", screen.ExitLoopClosure());
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/// bool hover = false;
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/// auto button_hover = Hoverable(button, &hover);
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/// ```
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// NOLINTNEXTLINE
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Component Hoverable(Component component, bool* hover) {
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class Impl : public ComponentBase {
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public:
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Impl(Component component, bool* hover)
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: component_(std::move(component)), hover_(hover) {
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Add(component_);
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}
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private:
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Element Render() override {
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return ComponentBase::Render() | reflect(box_);
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}
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bool OnEvent(Event event) override {
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if (event.is_mouse()) {
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*hover_ = box_.Contain(event.mouse().x, event.mouse().y) &&
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CaptureMouse(event);
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}
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return ComponentBase::OnEvent(event);
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}
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Component component_;
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bool* hover_;
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Box box_;
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};
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return Make<Impl>(component, hover);
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}
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/// @brief Wrap a component. Gives the ability to know if it is hovered by the
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/// mouse.
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/// @param component: The wrapped component.
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/// @param hover: The value to reflect whether the component is hovered or not.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto button = Button("exit", screen.ExitLoopClosure());
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/// bool hover = false;
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/// auto button_hover = Hoverable(button, &hover);
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/// ```
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Component Hoverable(Component component,
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std::function<void()> on_enter,
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std::function<void()> on_leave) {
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class Impl : public ComponentBase {
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public:
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Impl(Component component,
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std::function<void()> on_enter,
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std::function<void()> on_leave)
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: component_(std::move(component)),
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on_enter_(std::move(on_enter)),
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on_leave_(std::move(on_leave)) {
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Add(component_);
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}
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private:
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Element Render() override {
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return ComponentBase::Render() | reflect(box_);
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}
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bool OnEvent(Event event) override {
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if (event.is_mouse()) {
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const bool hover = box_.Contain(event.mouse().x, event.mouse().y) &&
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CaptureMouse(event);
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if (hover != hover_) {
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Post(hover ? on_enter_ : on_leave_);
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}
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hover_ = hover;
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}
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return ComponentBase::OnEvent(event);
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}
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Component component_;
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Box box_;
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bool hover_ = false;
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std::function<void()> on_enter_;
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std::function<void()> on_leave_;
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};
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return Make<Impl>(std::move(component), std::move(on_enter),
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std::move(on_leave));
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}
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/// @brief Wrap a component. Gives the ability to know if it is hovered by the
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/// mouse.
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/// @param hover: The value to reflect whether the component is hovered or not.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// bool hover = false;
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/// auto button = Button("exit", screen.ExitLoopClosure());
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/// button |= Hoverable(&hover);
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/// ```
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ComponentDecorator Hoverable(bool* hover) {
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return [hover](Component component) {
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return Hoverable(std::move(component), hover);
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};
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}
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/// @brief Wrap a component. Gives the ability to know if it is hovered by the
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/// mouse.
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/// @param on_enter is called when the mouse hover the component.
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/// @param on_leave is called when the mouse leave the component.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto button = Button("exit", screen.ExitLoopClosure());
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/// int on_enter_cnt = 0;
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/// int on_leave_cnt = 0;
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/// button |= Hoverable(
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/// [&]{ on_enter_cnt++; },
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/// [&]{ on_leave_cnt++; }
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// );
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/// ```
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// NOLINTNEXTLINE
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ComponentDecorator Hoverable(std::function<void()> on_enter,
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// NOLINTNEXTLINE
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std::function<void()> on_leave) {
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return [on_enter, on_leave](Component component) {
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return Hoverable(std::move(component), on_enter, on_leave);
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};
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}
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/// @brief Wrap a component. Gives the ability to know if it is hovered by the
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/// mouse.
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/// @param component the wrapped component.
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/// @param on_change is called when the mouse enter or leave the component.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto button = Button("exit", screen.ExitLoopClosure());
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/// bool hovered = false;
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/// auto button_hoverable = Hoverable(button,
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// [&](bool hover) { hovered = hover;});
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/// ```
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// NOLINTNEXTLINE
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Component Hoverable(Component component, std::function<void(bool)> on_change) {
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return Hoverable(
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std::move(component), //
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[on_change] { on_change(true); }, //
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[on_change] { on_change(false); } //
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);
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}
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/// @brief Wrap a component. Gives the ability to know if it is hovered by the
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/// mouse.
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/// @param on_change is called when the mouse enter or leave the component.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto button = Button("exit", screen.ExitLoopClosure());
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/// bool hovered = false;
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/// button |= Hoverable([&](bool hover) { hovered = hover;});
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/// ```
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// NOLINTNEXTLINE
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ComponentDecorator Hoverable(std::function<void(bool)> on_change) {
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return [on_change](Component component) {
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return Hoverable(std::move(component), on_change);
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};
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}
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} // namespace ftxui
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// Copyright 2022 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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