FTXUI/src/ftxui/dom/dbox.cpp
Arthur Sonzogni 11519ef1c6
Fix focus vs flexbox interaction. (#405)
- Fix focus in flexbox. This required resetting the focus state at the
  beginning of the ComputeRequirement(), because it can now run several
  times.

  This resolves:https://github.com/ArthurSonzogni/FTXUI/issues/399

- Add Box::Union.

- Add a preliminary implementation of forwarding selected_box from
  within the flexbox.
2022-05-22 21:41:29 +02:00

61 lines
1.8 KiB
C++

#include <algorithm> // for max
#include <memory> // for __shared_ptr_access, shared_ptr, make_shared
#include <utility> // for move
#include <vector> // for vector
#include "ftxui/dom/elements.hpp" // for Element, Elements, dbox
#include "ftxui/dom/node.hpp" // for Node, Elements
#include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/box.hpp" // for Box
namespace ftxui {
class DBox : public Node {
public:
explicit DBox(Elements children) : Node(std::move(children)) {}
void ComputeRequirement() override {
requirement_.min_x = 0;
requirement_.min_y = 0;
requirement_.flex_grow_x = 0;
requirement_.flex_grow_y = 0;
requirement_.flex_shrink_x = 0;
requirement_.flex_shrink_y = 0;
requirement_.selection = Requirement::NORMAL;
for (auto& child : children_) {
child->ComputeRequirement();
requirement_.min_x =
std::max(requirement_.min_x, child->requirement().min_x);
requirement_.min_y =
std::max(requirement_.min_y, child->requirement().min_y);
if (requirement_.selection < child->requirement().selection) {
requirement_.selection = child->requirement().selection;
requirement_.selected_box = child->requirement().selected_box;
}
}
}
void SetBox(Box box) override {
Node::SetBox(box);
for (auto& child : children_) {
child->SetBox(box);
}
}
};
/// @brief Stack several element on top of each other.
/// @param children_ The input element.
/// @return The right aligned element.
/// @ingroup dom
Element dbox(Elements children_) {
return std::make_shared<DBox>(std::move(children_));
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.