mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-30 07:26:51 +08:00
1d40687a40
Some checks failed
Build / Tests (gcc, gcov, Linux GCC, ubuntu-latest) (push) Failing after 7m20s
Build / Tests (llvm, llvm-cov gcov, Linux Clang, ubuntu-latest) (push) Successful in 7m54s
Build / documentation (push) Failing after 1m59s
Build / Tests (cl, Windows MSVC, windows-latest) (push) Has been cancelled
Build / Create release (push) Has been cancelled
Build / Build packages (build/ftxui*Darwin*, macos-latest) (push) Has been cancelled
Build / Build packages (build/ftxui*Linux*, ubuntu-latest) (push) Has been cancelled
Build / Build packages (build/ftxui*Win64*, windows-latest) (push) Has been cancelled
CodeQL / Analyze (cpp) (push) Failing after 59s
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
102 lines
2.8 KiB
C++
102 lines
2.8 KiB
C++
// Copyright 2020 Arthur Sonzogni. All rights reserved.
|
|
// Use of this source code is governed by the MIT license that can be found in
|
|
// the LICENSE file.
|
|
#ifndef FTXUI_COMPONENT_BASE_HPP
|
|
#define FTXUI_COMPONENT_BASE_HPP
|
|
|
|
#include <memory> // for unique_ptr
|
|
#include <vector> // for vector
|
|
|
|
#include "ftxui/component/captured_mouse.hpp" // for CaptureMouse
|
|
#include "ftxui/dom/elements.hpp" // for Element
|
|
|
|
namespace ftxui {
|
|
|
|
class Delegate;
|
|
class Focus;
|
|
struct Event;
|
|
|
|
namespace animation {
|
|
class Params;
|
|
} // namespace animation
|
|
|
|
class ComponentBase;
|
|
using Component = std::shared_ptr<ComponentBase>;
|
|
using Components = std::vector<Component>;
|
|
|
|
/// @brief It implement rendering itself as ftxui::Element. It implement
|
|
/// keyboard navigation by responding to ftxui::Event.
|
|
/// @ingroup component
|
|
class ComponentBase {
|
|
public:
|
|
explicit ComponentBase(Components children)
|
|
: children_(std::move(children)) {}
|
|
virtual ~ComponentBase();
|
|
ComponentBase() = default;
|
|
|
|
// A component is not copyable/movable.
|
|
ComponentBase(const ComponentBase&) = delete;
|
|
ComponentBase(ComponentBase&&) = delete;
|
|
ComponentBase& operator=(const ComponentBase&) = delete;
|
|
ComponentBase& operator=(ComponentBase&&) = delete;
|
|
|
|
// Component hierarchy:
|
|
ComponentBase* Parent() const;
|
|
Component& ChildAt(size_t i);
|
|
size_t ChildCount() const;
|
|
int Index() const;
|
|
void Add(Component children);
|
|
void Detach();
|
|
void DetachAllChildren();
|
|
|
|
// Renders the component.
|
|
virtual Element Render();
|
|
|
|
// Handles an event.
|
|
// By default, reduce on children with a lazy OR.
|
|
//
|
|
// Returns whether the event was handled or not.
|
|
virtual bool OnEvent(Event);
|
|
|
|
// Handle an animation step.
|
|
virtual void OnAnimation(animation::Params& params);
|
|
|
|
// Focus management ----------------------------------------------------------
|
|
//
|
|
// If this component contains children, this indicates which one is active,
|
|
// nullptr if none is active.
|
|
//
|
|
// We say an element has the focus if the chain of ActiveChild() from the
|
|
// root component contains this object.
|
|
virtual Component ActiveChild();
|
|
|
|
// Return true when the component contains focusable elements.
|
|
// The non focusable Component will be skipped when navigating using the
|
|
// keyboard.
|
|
virtual bool Focusable() const;
|
|
|
|
// Whether this is the active child of its parent.
|
|
bool Active() const;
|
|
// Whether all the ancestors are active.
|
|
bool Focused() const;
|
|
|
|
// Make the |child| to be the "active" one.
|
|
virtual void SetActiveChild(ComponentBase* child);
|
|
void SetActiveChild(Component child);
|
|
|
|
// Configure all the ancestors to give focus to this component.
|
|
void TakeFocus();
|
|
|
|
protected:
|
|
CapturedMouse CaptureMouse(const Event& event);
|
|
|
|
Components children_;
|
|
|
|
private:
|
|
ComponentBase* parent_ = nullptr;
|
|
};
|
|
|
|
} // namespace ftxui
|
|
|
|
#endif /* end of include guard: FTXUI_COMPONENT_BASE_HPP */
|