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Add SliderOption::on_change. Useful to observe a change to the value. Signed-off-by: Mikołaj Lubiak <lubiak@proton.me> Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
285 lines
9.7 KiB
C++
285 lines
9.7 KiB
C++
// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#ifndef FTXUI_COMPONENT_COMPONENT_OPTIONS_HPP
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#define FTXUI_COMPONENT_COMPONENT_OPTIONS_HPP
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#include <chrono> // for milliseconds
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#include <ftxui/component/animation.hpp> // for Duration, QuadraticInOut, Function
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#include <ftxui/dom/direction.hpp> // for Direction, Direction::Left, Direction::Right, Direction::Down
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#include <ftxui/dom/elements.hpp> // for Element, separator
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#include <ftxui/util/ref.hpp> // for Ref, ConstRef, StringRef
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#include <functional> // for function
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#include <string> // for string
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#include "ftxui/component/component_base.hpp" // for Component
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#include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::White
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namespace ftxui {
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/// @brief arguments for |ButtonOption::transform|, |CheckboxOption::transform|,
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/// |Radiobox::transform|, |MenuEntryOption::transform|,
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/// |MenuOption::transform|.
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struct EntryState {
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std::string label; ///< The label to display.
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bool state; ///< The state of the button/checkbox/radiobox
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bool active; ///< Whether the entry is the active one.
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bool focused; ///< Whether the entry is one focused by the user.
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int index; ///< Index of the entry when applicable or -1.
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};
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struct UnderlineOption {
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bool enabled = false;
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Color color_active = Color::White;
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Color color_inactive = Color::GrayDark;
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animation::easing::Function leader_function =
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animation::easing::QuadraticInOut;
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animation::easing::Function follower_function =
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animation::easing::QuadraticInOut;
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animation::Duration leader_duration = std::chrono::milliseconds(250);
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animation::Duration leader_delay = std::chrono::milliseconds(0);
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animation::Duration follower_duration = std::chrono::milliseconds(250);
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animation::Duration follower_delay = std::chrono::milliseconds(0);
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void SetAnimation(animation::Duration d, animation::easing::Function f);
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void SetAnimationDuration(animation::Duration d);
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void SetAnimationFunction(animation::easing::Function f);
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void SetAnimationFunction(animation::easing::Function f_leader,
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animation::easing::Function f_follower);
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};
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/// @brief Option about a potentially animated color.
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/// @ingroup component
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struct AnimatedColorOption {
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void Set(
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Color inactive,
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Color active,
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animation::Duration duration = std::chrono::milliseconds(250),
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animation::easing::Function function = animation::easing::QuadraticInOut);
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bool enabled = false;
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Color inactive;
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Color active;
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animation::Duration duration = std::chrono::milliseconds(250);
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animation::easing::Function function = animation::easing::QuadraticInOut;
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};
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struct AnimatedColorsOption {
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AnimatedColorOption background;
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AnimatedColorOption foreground;
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};
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/// @brief Option for the MenuEntry component.
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/// @ingroup component
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struct MenuEntryOption {
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ConstStringRef label = "MenuEntry";
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std::function<Element(const EntryState& state)> transform;
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AnimatedColorsOption animated_colors;
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};
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/// @brief Option for the Menu component.
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/// @ingroup component
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struct MenuOption {
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// Standard constructors:
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static MenuOption Horizontal();
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static MenuOption HorizontalAnimated();
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static MenuOption Vertical();
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static MenuOption VerticalAnimated();
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static MenuOption Toggle();
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ConstStringListRef entries; ///> The list of entries.
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Ref<int> selected = 0; ///> The index of the selected entry.
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// Style:
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UnderlineOption underline;
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MenuEntryOption entries_option;
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Direction direction = Direction::Down;
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std::function<Element()> elements_prefix;
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std::function<Element()> elements_infix;
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std::function<Element()> elements_postfix;
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// Observers:
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std::function<void()> on_change; ///> Called when the selected entry changes.
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std::function<void()> on_enter; ///> Called when the user presses enter.
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Ref<int> focused_entry = 0;
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};
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/// @brief Option for the AnimatedButton component.
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/// @ingroup component
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struct ButtonOption {
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// Standard constructors:
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static ButtonOption Ascii();
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static ButtonOption Simple();
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static ButtonOption Border();
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static ButtonOption Animated();
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static ButtonOption Animated(Color color);
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static ButtonOption Animated(Color background, Color foreground);
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static ButtonOption Animated(Color background,
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Color foreground,
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Color background_active,
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Color foreground_active);
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ConstStringRef label = "Button";
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std::function<void()> on_click = [] {};
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// Style:
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std::function<Element(const EntryState&)> transform;
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AnimatedColorsOption animated_colors;
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};
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/// @brief Option for the Checkbox component.
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/// @ingroup component
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struct CheckboxOption {
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// Standard constructors:
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static CheckboxOption Simple();
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ConstStringRef label = "Checkbox";
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Ref<bool> checked = false;
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// Style:
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std::function<Element(const EntryState&)> transform;
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// Observer:
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/// Called when the user change the state.
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std::function<void()> on_change = [] {};
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};
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/// @brief Used to define style for the Input component.
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struct InputState {
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Element element;
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bool hovered; ///< Whether the input is hovered by the mouse.
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bool focused; ///< Whether the input is focused by the user.
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bool is_placeholder; ///< Whether the input is empty and displaying the
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///< placeholder.
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};
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/// @brief Option for the Input component.
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/// @ingroup component
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struct InputOption {
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// A set of predefined styles:
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/// @brief Create the default input style:
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static InputOption Default();
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/// @brief A white on black style with high margins:
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static InputOption Spacious();
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/// The content of the input.
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StringRef content = "";
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/// The content of the input when it's empty.
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StringRef placeholder = "";
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// Style:
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std::function<Element(InputState)> transform;
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Ref<bool> password = false; ///< Obscure the input content using '*'.
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Ref<bool> multiline = true; ///< Whether the input can be multiline.
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Ref<bool> insert = true; ///< Insert or overtype character mode.
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/// Called when the content changes.
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std::function<void()> on_change = [] {};
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/// Called when the user presses enter.
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std::function<void()> on_enter = [] {};
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// The char position of the cursor:
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Ref<int> cursor_position = 0;
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};
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/// @brief Option for the Radiobox component.
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/// @ingroup component
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struct RadioboxOption {
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// Standard constructors:
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static RadioboxOption Simple();
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// Content:
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ConstStringListRef entries;
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Ref<int> selected = 0;
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// Style:
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std::function<Element(const EntryState&)> transform;
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// Observers:
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/// Called when the selected entry changes.
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std::function<void()> on_change = [] {};
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Ref<int> focused_entry = 0;
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};
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struct ResizableSplitOption {
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Component main;
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Component back;
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Ref<Direction> direction = Direction::Left;
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Ref<int> main_size =
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(direction() == Direction::Left || direction() == Direction::Right) ? 20
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: 10;
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std::function<Element()> separator_func = [] { return ::ftxui::separator(); };
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};
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// @brief Option for the `Slider` component.
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// @ingroup component
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template <typename T>
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struct SliderOption {
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Ref<T> value;
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ConstRef<T> min = T(0);
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ConstRef<T> max = T(100);
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ConstRef<T> increment = (max() - min()) / 20;
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Direction direction = Direction::Right;
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Color color_active = Color::White;
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Color color_inactive = Color::GrayDark;
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std::function<void()> on_change; ///> Called when `value` is updated.
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};
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// Parameter pack used by `WindowOptions::render`.
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struct WindowRenderState {
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Element inner; ///< The element wrapped inside this window.
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const std::string& title; ///< The title of the window.
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bool active = false; ///< Whether the window is the active one.
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bool drag = false; ///< Whether the window is being dragged.
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bool resize = false; ///< Whether the window is being resized.
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bool hover_left = false; ///< Whether the resizeable left side is hovered.
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bool hover_right = false; ///< Whether the resizeable right side is hovered.
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bool hover_top = false; ///< Whether the resizeable top side is hovered.
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bool hover_down = false; ///< Whether the resizeable down side is hovered.
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};
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// @brief Option for the `Window` component.
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// @ingroup component
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struct WindowOptions {
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Component inner; ///< The component wrapped by this window.
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ConstStringRef title = ""; ///< The title displayed by this window.
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Ref<int> left = 0; ///< The left side position of the window.
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Ref<int> top = 0; ///< The top side position of the window.
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Ref<int> width = 20; ///< The width of the window.
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Ref<int> height = 10; ///< The height of the window.
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Ref<bool> resize_left = true; ///< Can the left side be resized?
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Ref<bool> resize_right = true; ///< Can the right side be resized?
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Ref<bool> resize_top = true; ///< Can the top side be resized?
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Ref<bool> resize_down = true; ///< Can the down side be resized?
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/// An optional function to customize how the window looks like:
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std::function<Element(const WindowRenderState&)> render;
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};
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/// @brief Option for the Dropdown component.
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/// @ingroup component
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/// A dropdown menu is a checkbox opening/closing a radiobox.
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struct DropdownOption {
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/// Whether the dropdown is open or closed:
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Ref<bool> open = false;
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// The options for the checkbox:
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CheckboxOption checkbox;
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// The options for the radiobox:
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RadioboxOption radiobox;
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// The transformation function:
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std::function<Element(bool open, Element checkbox, Element radiobox)>
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transform;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_COMPONENT_OPTIONS_HPP */
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