FTXUI/src/ftxui/dom/node.cpp
2020-04-19 21:01:09 +02:00

52 lines
1.0 KiB
C++

// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include "ftxui/dom/node.hpp"
namespace ftxui {
using ftxui::Screen;
Node::Node() {}
Node::Node(std::vector<std::unique_ptr<Node>> children)
: children(std::move(children)) {}
Node::~Node() {}
void Node::ComputeRequirement() {
for (auto& child : children)
child->ComputeRequirement();
}
void Node::SetBox(Box box) {
box_ = box;
}
void Node::Render(Screen& screen) {
for (auto& child : children)
child->Render(screen);
}
void Render(Screen& screen, Node* node) {
// Step 1: Find what dimension this elements wants to be.
node->ComputeRequirement();
Box box;
box.x_min = 0;
box.y_min = 0;
box.x_max = screen.dimx() - 1;
box.y_max = screen.dimy() - 1;
// Step 2: Assign a dimension to the element.
node->SetBox(box);
screen.stencil = box;
// Step 3: Draw the element.
node->Render(screen);
// Step 4: Apply shaders
screen.ApplyShader();
}
} // namespace ftxui