mirror of
https://github.com/ArthurSonzogni/FTXUI.git
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62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
#include "ftxui/component/toggle.hpp"
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#include "ftxui/component/container.hpp" // for Container
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#include "ftxui/component/event.hpp" // for Event, Event::Return
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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using namespace ftxui;
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class MyComponent : public Component {
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public:
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MyComponent() {
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Add(&container_);
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container_.Add(&toggle_1_);
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container_.Add(&toggle_2_);
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container_.Add(&toggle_3_);
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container_.Add(&toggle_4_);
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toggle_1_.entries = {L"On", L"Off"};
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toggle_2_.entries = {L"Enabled", L"Disabled"};
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toggle_3_.entries = {L"10€", L"0€"};
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toggle_4_.entries = {L"Nothing", L"One element", L"Several elements"};
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}
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std::function<void()> on_enter = []() {};
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private:
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Container container_ = Container::Vertical();
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Toggle toggle_1_;
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Toggle toggle_2_;
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Toggle toggle_3_;
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Toggle toggle_4_;
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Element Render() override {
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return vbox({
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text(L"Choose your options:"),
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text(L""),
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hbox(text(L" * Poweroff on startup : "), toggle_1_.Render()),
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hbox(text(L" * Out of process : "), toggle_2_.Render()),
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hbox(text(L" * Price of the information : "), toggle_3_.Render()),
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hbox(text(L" * Number of elements : "), toggle_4_.Render()),
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});
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}
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bool OnEvent(Event event) override {
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if (event == Event::Return) {
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on_enter();
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return true;
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}
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return Component::OnEvent(event);
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}
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop(&component);
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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