FTXUI/src/ftxui/dom/flex.cpp
ArthurSonzogni 155758c073
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2021-05-01 23:19:07 +02:00

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#include <memory>
#include <vector>
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/requirement.hpp"
#include "ftxui/screen/box.hpp"
namespace ftxui {
namespace {
using FlexFunction = void (*)(Requirement&);
void function_flex_grow(Requirement& r) {
r.flex_grow_x = 1;
r.flex_grow_y = 1;
}
void function_xflex_grow(Requirement& r) {
r.flex_grow_x = 1;
}
void function_yflex_grow(Requirement& r) {
r.flex_grow_y = 1;
}
void function_flex_shrink(Requirement& r) {
r.flex_shrink_x = 1;
r.flex_shrink_y = 1;
}
void function_xflex_shrink(Requirement& r) {
r.flex_shrink_x = 1;
}
void function_yflex_shrink(Requirement& r) {
r.flex_shrink_y = 1;
}
void function_flex(Requirement& r) {
r.flex_grow_x = 1;
r.flex_grow_y = 1;
r.flex_shrink_x = 1;
r.flex_shrink_y = 1;
}
void function_xflex(Requirement& r) {
r.flex_grow_x = 1;
r.flex_shrink_x = 1;
}
void function_yflex(Requirement& r) {
r.flex_grow_y = 1;
r.flex_shrink_y = 1;
}
void function_not_flex(Requirement& r) {
r.flex_grow_x = 0;
r.flex_grow_y = 0;
r.flex_shrink_x = 0;
r.flex_shrink_y = 0;
}
} // namespace
class Flex : public Node {
public:
Flex(FlexFunction f) { f_ = f; }
Flex(FlexFunction f, Element child) : Node(unpack(std::move(child))), f_(f) {}
~Flex() override {}
void ComputeRequirement() override {
requirement_.min_x = 0;
requirement_.min_y = 0;
if (!children.empty()) {
children[0]->ComputeRequirement();
requirement_ = children[0]->requirement();
}
f_(requirement_);
}
void SetBox(Box box) override {
if (children.empty())
return;
children[0]->SetBox(box);
}
FlexFunction f_;
};
/// @brief An element that will take expand proportionnally to the space left in
/// a container.
/// @ingroup dom
Element filler() {
return std::make_shared<Flex>(function_flex);
}
/// @brief Make a child element to expand proportionnally to the space left in a
/// container.
/// @ingroup dom
///
/// #### Examples:
///
/// ~~~cpp
/// hbox({
/// text(L"left") | border ,
/// text(L"middle") | border | flex,
/// text(L"right") | border,
/// });
/// ~~~
///
/// #### Output:
///
/// ~~~bash
/// ┌────┐┌─────────────────────────────────────────────────────────┐┌─────┐
/// │left││middle ││right│
/// └────┘└─────────────────────────────────────────────────────────┘└─────┘
/// ~~~
Element flex(Element child) {
return std::make_shared<Flex>(function_flex, std::move(child));
}
/// @brief Expand/Minimize if possible/needed on the X axis.
/// @ingroup dom
Element xflex(Element child) {
return std::make_shared<Flex>(function_xflex, std::move(child));
}
/// @brief Expand/Minimize if possible/needed on the Y axis.
/// @ingroup dom
Element yflex(Element child) {
return std::make_shared<Flex>(function_yflex, std::move(child));
}
/// @brief Expand if possible.
/// @ingroup dom
Element flex_grow(Element child) {
return std::make_shared<Flex>(function_flex_grow, std::move(child));
}
/// @brief Expand if possible on the X axis.
/// @ingroup dom
Element xflex_grow(Element child) {
return std::make_shared<Flex>(function_xflex_grow, std::move(child));
}
/// @brief Expand if possible on the Y axis.
/// @ingroup dom
Element yflex_grow(Element child) {
return std::make_shared<Flex>(function_yflex_grow, std::move(child));
}
/// @brief Minimize if needed.
/// @ingroup dom
Element flex_shrink(Element child) {
return std::make_shared<Flex>(function_flex_shrink, std::move(child));
}
/// @brief Minimize if needed on the X axis.
/// @ingroup dom
Element xflex_shrink(Element child) {
return std::make_shared<Flex>(function_xflex_shrink, std::move(child));
}
/// @brief Minimize if needed on the Y axis.
/// @ingroup dom
Element yflex_shrink(Element child) {
return std::make_shared<Flex>(function_yflex_shrink, std::move(child));
}
/// @brief Make the element not flexible.
/// @ingroup dom
Element notflex(Element child) {
return std::make_shared<Flex>(function_not_flex, std::move(child));
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.