mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-26 12:37:06 +08:00
182 lines
4.5 KiB
C++
182 lines
4.5 KiB
C++
#include <memory>
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#include <vector>
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/dom/node.hpp"
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#include "ftxui/dom/requirement.hpp"
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#include "ftxui/screen/box.hpp"
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namespace ftxui {
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namespace {
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using FlexFunction = void (*)(Requirement&);
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void function_flex_grow(Requirement& r) {
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r.flex_grow_x = 1;
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r.flex_grow_y = 1;
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}
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void function_xflex_grow(Requirement& r) {
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r.flex_grow_x = 1;
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}
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void function_yflex_grow(Requirement& r) {
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r.flex_grow_y = 1;
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}
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void function_flex_shrink(Requirement& r) {
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r.flex_shrink_x = 1;
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r.flex_shrink_y = 1;
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}
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void function_xflex_shrink(Requirement& r) {
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r.flex_shrink_x = 1;
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}
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void function_yflex_shrink(Requirement& r) {
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r.flex_shrink_y = 1;
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}
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void function_flex(Requirement& r) {
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r.flex_grow_x = 1;
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r.flex_grow_y = 1;
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r.flex_shrink_x = 1;
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r.flex_shrink_y = 1;
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}
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void function_xflex(Requirement& r) {
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r.flex_grow_x = 1;
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r.flex_shrink_x = 1;
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}
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void function_yflex(Requirement& r) {
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r.flex_grow_y = 1;
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r.flex_shrink_y = 1;
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}
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void function_not_flex(Requirement& r) {
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r.flex_grow_x = 0;
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r.flex_grow_y = 0;
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r.flex_shrink_x = 0;
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r.flex_shrink_y = 0;
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}
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} // namespace
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class Flex : public Node {
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public:
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Flex(FlexFunction f) { f_ = f; }
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Flex(FlexFunction f, Element child) : Node(unpack(std::move(child))), f_(f) {}
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~Flex() override {}
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void ComputeRequirement() override {
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requirement_.min_x = 0;
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requirement_.min_y = 0;
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if (!children.empty()) {
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children[0]->ComputeRequirement();
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requirement_ = children[0]->requirement();
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}
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f_(requirement_);
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}
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void SetBox(Box box) override {
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if (children.empty())
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return;
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children[0]->SetBox(box);
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}
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FlexFunction f_;
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};
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/// @brief An element that will take expand proportionnally to the space left in
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/// a container.
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/// @ingroup dom
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Element filler() {
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return std::make_shared<Flex>(function_flex);
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}
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/// @brief Make a child element to expand proportionnally to the space left in a
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/// container.
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/// @ingroup dom
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///
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/// #### Examples:
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///
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/// ~~~cpp
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/// hbox({
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/// text(L"left") | border ,
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/// text(L"middle") | border | flex,
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/// text(L"right") | border,
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/// });
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/// ~~~
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///
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/// #### Output:
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///
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/// ~~~bash
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/// ┌────┐┌─────────────────────────────────────────────────────────┐┌─────┐
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/// │left││middle ││right│
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/// └────┘└─────────────────────────────────────────────────────────┘└─────┘
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/// ~~~
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Element flex(Element child) {
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return std::make_shared<Flex>(function_flex, std::move(child));
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}
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/// @brief Expand/Minimize if possible/needed on the X axis.
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/// @ingroup dom
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Element xflex(Element child) {
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return std::make_shared<Flex>(function_xflex, std::move(child));
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}
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/// @brief Expand/Minimize if possible/needed on the Y axis.
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/// @ingroup dom
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Element yflex(Element child) {
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return std::make_shared<Flex>(function_yflex, std::move(child));
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}
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/// @brief Expand if possible.
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/// @ingroup dom
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Element flex_grow(Element child) {
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return std::make_shared<Flex>(function_flex_grow, std::move(child));
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}
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/// @brief Expand if possible on the X axis.
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/// @ingroup dom
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Element xflex_grow(Element child) {
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return std::make_shared<Flex>(function_xflex_grow, std::move(child));
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}
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/// @brief Expand if possible on the Y axis.
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/// @ingroup dom
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Element yflex_grow(Element child) {
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return std::make_shared<Flex>(function_yflex_grow, std::move(child));
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}
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/// @brief Minimize if needed.
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/// @ingroup dom
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Element flex_shrink(Element child) {
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return std::make_shared<Flex>(function_flex_shrink, std::move(child));
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}
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/// @brief Minimize if needed on the X axis.
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/// @ingroup dom
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Element xflex_shrink(Element child) {
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return std::make_shared<Flex>(function_xflex_shrink, std::move(child));
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}
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/// @brief Minimize if needed on the Y axis.
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/// @ingroup dom
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Element yflex_shrink(Element child) {
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return std::make_shared<Flex>(function_yflex_shrink, std::move(child));
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}
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/// @brief Make the element not flexible.
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/// @ingroup dom
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Element notflex(Element child) {
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return std::make_shared<Flex>(function_not_flex, std::move(child));
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}
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} // namespace ftxui
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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