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https://github.com/ArthurSonzogni/FTXUI.git
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40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
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#include <string> // for operator+, char_traits, to_string, string
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#include <vector> // for vector
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#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for Elements, Element, operator|, separator, text, focusPositionRelative, size, border, flex, frame, bgcolor, gridbox, vbox, EQUAL, center, HEIGHT, WIDTH
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using namespace ftxui;
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Component Instance(std::string label, Decorator focusCursor) {
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return Renderer([=](bool focused) {
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if (focused) {
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return hbox({
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text("> " + label + " "),
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focusCursor(text(" ")),
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});
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}
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return text(" " + label + " ");
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});
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::Fullscreen();
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screen.Loop(Container::Vertical({
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Instance("focus", focus),
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Instance("focusCursorBlock", focusCursorBlock),
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Instance("focusCursorBlockBlinking", focusCursorBlockBlinking),
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Instance("focusCursorBar", focusCursorBar),
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Instance("focusCursorBarBlinking", focusCursorBarBlinking),
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Instance("focusCursorUnderline", focusCursorUnderline),
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Instance("focusCursorUnderlineBlinking", focusCursorUnderlineBlinking),
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}));
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return 0;
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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