mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-22 18:59:59 +08:00
259 lines
9.2 KiB
C++
259 lines
9.2 KiB
C++
#include <array> // for array
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#include <chrono> // for milliseconds
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#include <functional> // for function
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#include <memory> // for shared_ptr, __shared_ptr_access, allocator
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#include <string> // for string, char_traits, basic_string, operator+
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#include <vector> // for vector
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#include "ftxui/component/animation.hpp" // for ElasticOut, Linear
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#include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for MenuOption, MenuEntryOption, AnimatedColorOption, AnimatedColorsOption, UnderlineOption
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#include "ftxui/component/mouse.hpp" // for ftxui
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for separator, operator|, Element, text, bgcolor, hbox, bold, color, filler, border, vbox, borderDouble, dim, flex, hcenter
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#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Black, Color::Yellow, Color::Blue, Color::Default, Color::White
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using namespace ftxui;
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Component VMenu1(std::vector<std::string>* entries, int* selected);
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Component VMenu2(std::vector<std::string>* entries, int* selected);
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Component VMenu3(std::vector<std::string>* entries, int* selected);
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Component VMenu4(std::vector<std::string>* entries, int* selected);
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Component VMenu5(std::vector<std::string>* entries, int* selected);
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Component VMenu6(std::vector<std::string>* entries, int* selected);
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Component VMenu7(std::vector<std::string>* entries, int* selected);
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Component VMenu8(std::vector<std::string>* entries, int* selected);
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Component HMenu1(std::vector<std::string>* entries, int* selected);
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Component HMenu2(std::vector<std::string>* entries, int* selected);
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Component HMenu3(std::vector<std::string>* entries, int* selected);
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Component HMenu4(std::vector<std::string>* entries, int* selected);
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Component HMenu5(std::vector<std::string>* entries, int* selected);
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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std::vector<std::string> entries{
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"Monkey", "Dog", "Cat", "Bird", "Elephant", "Cat",
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};
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std::array<int, 12> selected = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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auto vmenu_1_ = VMenu1(&entries, &selected[0]);
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auto vmenu_2_ = VMenu2(&entries, &selected[1]);
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auto vmenu_3_ = VMenu3(&entries, &selected[2]);
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auto vmenu_4_ = VMenu4(&entries, &selected[3]);
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auto vmenu_5_ = VMenu5(&entries, &selected[4]);
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auto vmenu_6_ = VMenu6(&entries, &selected[5]);
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auto vmenu_7_ = VMenu7(&entries, &selected[6]);
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auto vmenu_8_ = VMenu8(&entries, &selected[7]);
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auto hmenu_1_ = HMenu1(&entries, &selected[8]);
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auto hmenu_2_ = HMenu2(&entries, &selected[9]);
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auto hmenu_3_ = HMenu3(&entries, &selected[10]);
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auto hmenu_4_ = HMenu4(&entries, &selected[11]);
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auto hmenu_5_ = HMenu5(&entries, &selected[12]);
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auto container = Container::Vertical({
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Container::Horizontal({
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vmenu_1_,
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vmenu_2_,
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vmenu_3_,
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vmenu_4_,
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vmenu_5_,
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vmenu_6_,
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vmenu_7_,
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vmenu_8_,
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}),
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hmenu_1_,
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hmenu_2_,
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hmenu_3_,
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hmenu_4_,
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hmenu_5_,
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});
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auto renderer = Renderer(container, [&] {
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return //
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hbox({
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vbox({
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hbox({
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vmenu_1_->Render(),
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separator(),
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vmenu_2_->Render(),
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separator(),
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vmenu_3_->Render(),
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separator(),
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vmenu_4_->Render(),
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separator(),
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vmenu_5_->Render(),
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vmenu_6_->Render(),
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separator(),
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vmenu_7_->Render(),
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separator(),
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vmenu_8_->Render(),
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}),
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separator(),
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hmenu_1_->Render(),
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separator(),
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hmenu_2_->Render(),
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separator(),
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hmenu_3_->Render(),
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separator(),
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hmenu_4_->Render(),
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hmenu_5_->Render(),
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}) | border,
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filler(),
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});
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});
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screen.Loop(renderer);
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}
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Component VMenu1(std::vector<std::string>* entries, int* selected) {
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auto option = MenuOption::Vertical();
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option.entries.transform = [](EntryState state) {
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state.label = (state.active ? "> " : " ") + state.label;
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Element e = text(state.label);
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if (state.focused)
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e = e | bgcolor(Color::Blue);
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if (state.active)
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e = e | bold;
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return e;
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};
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return Menu(entries, selected, option);
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}
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Component VMenu2(std::vector<std::string>* entries, int* selected) {
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auto option = MenuOption::Vertical();
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option.entries.transform = [](EntryState state) {
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state.label += (state.active ? " <" : " ");
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Element e = hbox(filler(), text(state.label));
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if (state.focused)
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e = e | bgcolor(Color::Red);
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if (state.active)
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e = e | bold;
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return e;
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};
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return Menu(entries, selected, option);
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}
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Component VMenu3(std::vector<std::string>* entries, int* selected) {
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auto option = MenuOption::Vertical();
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option.entries.transform = [](EntryState state) {
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Element e = state.active ? text("[" + state.label + "]")
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: text(" " + state.label + " ");
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if (state.focused)
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e = e | bold;
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if (state.focused)
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e = e | color(Color::Blue);
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if (state.active)
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e = e | bold;
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return e;
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};
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return Menu(entries, selected, option);
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}
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Component VMenu4(std::vector<std::string>* entries, int* selected) {
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auto option = MenuOption::Vertical();
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option.entries.transform = [](EntryState state) {
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if (state.active && state.focused) {
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return text(state.label) | color(Color::Yellow) | bgcolor(Color::Black) |
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bold;
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}
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if (state.active) {
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return text(state.label) | color(Color::Yellow) | bgcolor(Color::Black);
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}
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if (state.focused) {
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return text(state.label) | color(Color::Black) | bgcolor(Color::Yellow) |
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bold;
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}
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return text(state.label) | color(Color::Black) | bgcolor(Color::Yellow);
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};
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return Menu(entries, selected, option);
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}
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Component VMenu5(std::vector<std::string>* entries, int* selected) {
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auto option = MenuOption::Vertical();
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option.entries.transform = [](EntryState state) {
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auto element = text(state.label);
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if (state.active && state.focused) {
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return element | borderDouble;
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}
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if (state.active) {
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return element | border;
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}
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if (state.focused) {
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return element | bold;
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}
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return element;
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};
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return Menu(entries, selected, option);
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}
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Component VMenu6(std::vector<std::string>* entries, int* selected) {
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auto option = MenuOption::VerticalAnimated();
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option.underline.color_inactive = Color::Default;
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option.underline.color_active = Color::Red;
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option.underline.SetAnimationFunction(animation::easing::Linear);
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return Menu(entries, selected, option);
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}
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Component VMenu7(std::vector<std::string>* entries, int* selected) {
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auto option = MenuOption::Vertical();
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option.entries.animated_colors.foreground.enabled = true;
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option.entries.animated_colors.background.enabled = true;
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option.entries.animated_colors.background.active = Color::Red;
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option.entries.animated_colors.background.inactive = Color::Black;
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option.entries.animated_colors.foreground.active = Color::White;
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option.entries.animated_colors.foreground.inactive = Color::Red;
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return Menu(entries, selected, option);
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}
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Component VMenu8(std::vector<std::string>* entries, int* selected) {
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auto option = MenuOption::Vertical();
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option.entries.animated_colors.foreground.Set(Color::Red, Color::White,
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std::chrono::milliseconds(500));
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return Menu(entries, selected, option);
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}
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Component HMenu1(std::vector<std::string>* entries, int* selected) {
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return Menu(entries, selected, MenuOption::Horizontal());
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}
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Component HMenu2(std::vector<std::string>* entries, int* selected) {
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return Menu(entries, selected, MenuOption::Toggle());
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}
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Component HMenu3(std::vector<std::string>* entries, int* selected) {
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auto option = MenuOption::Toggle();
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option.elements_infix = [] { return text(" 🮣🮠 "); };
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return Menu(entries, selected, option);
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}
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Component HMenu4(std::vector<std::string>* entries, int* selected) {
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return Menu(entries, selected, MenuOption::HorizontalAnimated());
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}
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Component HMenu5(std::vector<std::string>* entries, int* selected) {
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auto option = MenuOption::HorizontalAnimated();
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option.underline.SetAnimation(std::chrono::milliseconds(1500),
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animation::easing::ElasticOut);
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option.entries.transform = [](EntryState state) {
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Element e = text(state.label) | hcenter | flex;
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if (state.active && state.focused)
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e = e | bold;
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if (!state.focused && !state.active)
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e = e | dim;
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return e;
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};
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option.underline.color_inactive = Color::Default;
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option.underline.color_active = Color::Red;
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return Menu(entries, selected, option);
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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