FTXUI/examples/component/print_key_press.cpp
Kefu Chai 95c766e9e4
Component decorators (#354)
Add decorator variants for decorator components

Add the "pipe" operator for components, similar to what was done for Elements.
We are able to put something like:
```
Button(...) | Maybe(&show_button)
```

Add decorators for:
- `Maybe`
- `CatchEvent`
- `Renderer`

Signed-off-by: Kefu Chai <tchaikov@gmail.com>
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2022-03-12 15:18:36 +01:00

94 lines
2.7 KiB
C++

// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <stddef.h> // for size_t
#include <algorithm> // for max
#include <memory> // for allocator, shared_ptr
#include <string> // for char_traits, operator+, string, basic_string, to_string
#include <utility> // for move
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for CatchEvent, Renderer
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Middle, Mouse::None, Mouse::Pressed, Mouse::Released, Mouse::Right, Mouse::WheelDown, Mouse::WheelUp
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, vbox, window, Element, Elements
using namespace ftxui;
std::string Stringify(Event event) {
std::string out;
for (auto& it : event.input())
out += " " + std::to_string((unsigned int)it);
out = "(" + out + " ) -> ";
if (event.is_character()) {
out += "character(" + event.character() + ")";
} else if (event.is_mouse()) {
out += "mouse";
switch (event.mouse().button) {
case Mouse::Left:
out += "_left";
break;
case Mouse::Middle:
out += "_middle";
break;
case Mouse::Right:
out += "_right";
break;
case Mouse::None:
out += "_none";
break;
case Mouse::WheelUp:
out += "_wheel_up";
break;
case Mouse::WheelDown:
out += "_wheel_down";
break;
}
switch (event.mouse().motion) {
case Mouse::Pressed:
out += "_pressed";
break;
case Mouse::Released:
out += "_released";
break;
}
if (event.mouse().control)
out += "_control";
if (event.mouse().shift)
out += "_shift";
if (event.mouse().meta)
out += "_meta";
out += "(" + //
std::to_string(event.mouse().x) + "," +
std::to_string(event.mouse().y) + ")";
} else {
out += "(special)";
}
return out;
}
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
std::vector<Event> keys;
auto component = Renderer([&] {
Elements children;
for (size_t i = std::max(0, (int)keys.size() - 20); i < keys.size(); ++i)
children.push_back(text(Stringify(keys[i])));
return window(text("keys"), vbox(std::move(children)));
});
component |= CatchEvent([&](Event event) {
keys.push_back(event);
return true;
});
screen.Loop(component);
}