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https://github.com/ArthurSonzogni/FTXUI.git
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d755356481
This resolves: https://github.com/ArthurSonzogni/FTXUI/issues/456
117 lines
4.4 KiB
C++
117 lines
4.4 KiB
C++
#ifndef FTXUI_COMPONENT_HPP
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#define FTXUI_COMPONENT_HPP
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#include <functional> // for function
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#include <memory> // for make_shared, shared_ptr
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#include <string> // for wstring
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#include <utility> // for forward
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#include <vector> // for vector
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#include "ftxui/component/component_base.hpp" // for Component, Components
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#include "ftxui/component/component_options.hpp" // for ButtonOption, CheckboxOption, MenuOption
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#include "ftxui/dom/elements.hpp" // for Element
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#include "ftxui/util/ref.hpp" // for Ref, ConstStringRef, ConstStringListRef, StringRef
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namespace ftxui {
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struct ButtonOption;
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struct CheckboxOption;
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struct Event;
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struct InputOption;
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struct MenuOption;
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struct RadioboxOption;
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struct MenuEntryOption;
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template <class T, class... Args>
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std::shared_ptr<T> Make(Args&&... args) {
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return std::make_shared<T>(std::forward<Args>(args)...);
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}
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// Pipe operator to decorate components.
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using ComponentDecorator = std::function<Component(Component)>;
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using ElementDecorator = std::function<Element(Element)>;
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Component operator|(Component component, ComponentDecorator decorator);
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Component operator|(Component component, ElementDecorator decorator);
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Component& operator|=(Component& component, ComponentDecorator decorator);
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Component& operator|=(Component& component, ElementDecorator decorator);
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namespace Container {
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Component Vertical(Components children);
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Component Vertical(Components children, int* selector);
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Component Horizontal(Components children);
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Component Horizontal(Components children, int* selector);
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Component Tab(Components children, int* selector);
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} // namespace Container
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Component Button(ConstStringRef label,
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std::function<void()> on_click,
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Ref<ButtonOption> = ButtonOption::Simple());
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Component Checkbox(ConstStringRef label,
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bool* checked,
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Ref<CheckboxOption> option = CheckboxOption::Simple());
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Component Input(StringRef content,
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ConstStringRef placeholder,
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Ref<InputOption> option = {});
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Component Menu(ConstStringListRef entries,
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int* selected_,
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Ref<MenuOption> = MenuOption::Vertical());
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Component MenuEntry(ConstStringRef label, Ref<MenuEntryOption> = {});
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Component Dropdown(ConstStringListRef entries, int* selected);
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Component Radiobox(ConstStringListRef entries,
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int* selected_,
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Ref<RadioboxOption> option = {});
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Component Toggle(ConstStringListRef entries, int* selected);
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Component Slider(ConstStringRef label,
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Ref<int> value,
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ConstRef<int> min = 0,
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ConstRef<int> max = 100,
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ConstRef<int> increment = 5);
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Component Slider(ConstStringRef label,
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Ref<float> value,
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ConstRef<float> min = 0.f,
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ConstRef<float> max = 100.f,
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ConstRef<float> increment = 5.f);
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Component Slider(ConstStringRef label,
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Ref<long> value,
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ConstRef<long> min = 0l,
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ConstRef<long> max = 100l,
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ConstRef<long> increment = 5l);
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Component ResizableSplitLeft(Component main, Component back, int* main_size);
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Component ResizableSplitRight(Component main, Component back, int* main_size);
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Component ResizableSplitTop(Component main, Component back, int* main_size);
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Component ResizableSplitBottom(Component main, Component back, int* main_size);
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Component Renderer(Component child, std::function<Element()>);
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Component Renderer(std::function<Element()>);
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Component Renderer(std::function<Element(bool /* focused */)>);
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ComponentDecorator Renderer(ElementDecorator);
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Component CatchEvent(Component child, std::function<bool(Event)>);
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ComponentDecorator CatchEvent(std::function<bool(Event)> on_event);
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Component Maybe(Component, const bool* show);
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Component Maybe(Component, std::function<bool()>);
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ComponentDecorator Maybe(const bool* show);
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ComponentDecorator Maybe(std::function<bool()>);
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Component Modal(Component main, Component modal, const bool* show_modal);
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ComponentDecorator Modal(Component modal, const bool* show_modal);
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Component Collapsible(ConstStringRef label,
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Component child,
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Ref<bool> show = false);
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_HPP */
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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