FTXUI/src/ftxui/component/input.cpp
2021-08-05 22:40:40 +02:00

212 lines
6.2 KiB
C++

#include <algorithm> // for max, min
#include <functional> // for function
#include <memory> // for shared_ptr, allocator
#include <string> // for wstring, basic_string
#include <utility> // for move
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Make, Input
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for InputOption
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Backspace, Event::Custom, Event::Delete, Event::End, Event::Home, Event::Return
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/component/screen_interactive.hpp" // for Component
#include "ftxui/dom/elements.hpp" // for operator|, Element, text, reflect, dim, flex, focus, inverted, hbox, size, frame, select, underlined, Decorator, EQUAL, HEIGHT
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/util/ref.hpp" // for StringRef, Ref, ConstStringRef
namespace ftxui {
// An input box. The user can type text into it.
class InputBase : public ComponentBase {
public:
InputBase(StringRef content,
ConstStringRef placeholder,
Ref<InputOption> option)
: content_(content), placeholder_(placeholder), option_(option) {}
int& cursor_position() { return *(option_->cursor_position); }
// Component implementation:
Element Render() override {
std::wstring password_content;
if (option_->password)
password_content = std::wstring(content_->size(), U'');
std::wstring& content = option_->password ? password_content : *content_;
cursor_position() =
std::max(0, std::min<int>(content.size(), cursor_position()));
auto main_decorator = flex | size(HEIGHT, EQUAL, 1);
bool is_focused = Focused();
// placeholder.
if (content.size() == 0) {
if (is_focused)
return text(*placeholder_) | focus | dim | inverted | main_decorator |
reflect(input_box_);
else
return text(*placeholder_) | dim | main_decorator | reflect(input_box_);
}
// Not focused.
if (!is_focused)
return text(content) | main_decorator | reflect(input_box_);
std::wstring part_before_cursor = content.substr(0, cursor_position());
std::wstring part_at_cursor = cursor_position() < (int)content.size()
? content.substr(cursor_position(), 1)
: L" ";
std::wstring part_after_cursor =
cursor_position() < (int)content.size() - 1
? content.substr(cursor_position() + 1)
: L"";
auto focused = is_focused ? focus : select;
// clang-format off
return
hbox(
text(part_before_cursor),
text(part_at_cursor) | underlined | focused | reflect(cursor_box_),
text(part_after_cursor)
) | flex | inverted | frame | main_decorator | reflect(input_box_);
// clang-format on
}
bool OnEvent(Event event) override {
cursor_position() =
std::max(0, std::min<int>(content_->size(), cursor_position()));
if (event.is_mouse())
return OnMouseEvent(event);
std::wstring c;
// Backspace.
if (event == Event::Backspace) {
if (cursor_position() == 0)
return false;
content_->erase(cursor_position() - 1, 1);
cursor_position()--;
option_->on_change();
return true;
}
// Delete
if (event == Event::Delete) {
if (cursor_position() == int(content_->size()))
return false;
content_->erase(cursor_position(), 1);
option_->on_change();
return true;
}
// Enter.
if (event == Event::Return) {
option_->on_enter();
return true;
}
if (event == Event::Custom) {
return false;
}
if (event == Event::ArrowLeft && cursor_position() > 0) {
cursor_position()--;
return true;
}
if (event == Event::ArrowRight &&
cursor_position() < (int)content_->size()) {
cursor_position()++;
return true;
}
if (event == Event::Home) {
cursor_position() = 0;
return true;
}
if (event == Event::End) {
cursor_position() = (int)content_->size();
return true;
}
// Content
if (event.is_character()) {
content_->insert(cursor_position(), 1, event.character());
cursor_position()++;
option_->on_change();
return true;
}
return false;
}
private:
bool OnMouseEvent(Event event) {
if (!CaptureMouse(event))
return false;
if (!input_box_.Contain(event.mouse().x, event.mouse().y))
return false;
TakeFocus();
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed) {
int new_cursor_position =
cursor_position() + event.mouse().x - cursor_box_.x_min;
new_cursor_position =
std::max(0, std::min<int>(content_->size(), new_cursor_position));
if (cursor_position() != new_cursor_position) {
cursor_position() = new_cursor_position;
option_->on_change();
}
}
return true;
}
bool Focusable() const final {
return true;
}
StringRef content_;
ConstStringRef placeholder_;
Box input_box_;
Box cursor_box_;
Ref<InputOption> option_;
};
/// @brief An input box for editing text.
/// @param content The editable content.
/// @param placeholder The text displayed when content is still empty.
/// @param option Additional optional parameters.
/// @ingroup component
/// @see InputBase
///
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::FitComponent();
/// std::wstring content= L"";
/// std::wstring placeholder = L"placeholder";
/// Component input = Input(&content, &placeholder);
/// screen.Loop(input);
/// ```
///
/// ### Output
///
/// ```bash
/// placeholder
/// ```
Component Input(StringRef content,
ConstStringRef placeholder,
Ref<InputOption> option) {
return Make<InputBase>(content, placeholder, std::move(option));
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.