mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-30 07:26:51 +08:00
83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
// Copyright 2020 Arthur Sonzogni. All rights reserved.
|
|
// Use of this source code is governed by the MIT license that can be found in
|
|
// the LICENSE file.
|
|
|
|
#include <chrono>
|
|
#include <iostream>
|
|
#include <thread>
|
|
|
|
#include "ftxui/component/container.hpp"
|
|
#include "ftxui/component/menu.hpp"
|
|
#include "ftxui/component/screen_interactive.hpp"
|
|
#include "ftxui/screen/string.hpp"
|
|
|
|
using namespace ftxui;
|
|
|
|
class MyComponent : public Component {
|
|
public:
|
|
MyComponent() {
|
|
Add(&container);
|
|
container.Add(&left_menu);
|
|
container.Add(&right_menu);
|
|
|
|
left_menu.entries = {
|
|
L"0%", L"10%", L"20%", L"30%", L"40%",
|
|
L"50%", L"60%", L"70%", L"80%", L"90%",
|
|
};
|
|
right_menu.entries = {
|
|
L"0%", L"1%", L"2%", L"3%", L"4%", L"5%",
|
|
L"6%", L"7%", L"8%", L"9%", L"10%",
|
|
};
|
|
|
|
left_menu.on_enter = [this]() { on_enter(); };
|
|
right_menu.on_enter = [this]() { on_enter(); };
|
|
}
|
|
|
|
std::function<void()> on_enter = []() {};
|
|
|
|
private:
|
|
Container container = Container::Horizontal();
|
|
Menu left_menu;
|
|
Menu right_menu;
|
|
|
|
// clang-format off
|
|
Element Render() override {
|
|
int sum = left_menu.selected * 10 + right_menu.selected;
|
|
return
|
|
border(
|
|
vbox(
|
|
// -------- Top panel --------------
|
|
hbox(
|
|
// -------- Left Menu --------------
|
|
vbox(
|
|
hcenter(bold(text(L"Percentage by 10%"))),
|
|
separator(),
|
|
left_menu.Render()
|
|
) | flex,
|
|
// -------- Right Menu --------------
|
|
vbox(
|
|
hcenter(bold(text(L"Percentage by 1%"))),
|
|
separator(),
|
|
right_menu.Render()
|
|
) | flex,
|
|
filler()
|
|
),
|
|
separator(),
|
|
// -------- Bottom panel --------------
|
|
vbox(
|
|
hbox(text(L" gauge : "), gauge(sum/100.0)),
|
|
hbox(text(L" text : "), text(to_wstring(std::to_string(sum) + " %")))
|
|
) | flex
|
|
)
|
|
);
|
|
}
|
|
// clang-format on
|
|
};
|
|
|
|
int main(int argc, const char* argv[]) {
|
|
auto screen = ScreenInteractive::TerminalOutput();
|
|
MyComponent component;
|
|
component.on_enter = screen.ExitLoopClosure();
|
|
screen.Loop(&component);
|
|
}
|